• Fade into Black and White
    4 replies, posted
Hey Guys, So I presume you all have played Elevator:Source or Slender the Arrival. I am working on something with Charlie Matheson. When he is near you, he slowly fades your vision from color to Black and White. I know there is a floor in Elevator Source that does this. Thesis: Is their anyway I can slowly change a players vision from color to Black and White, with only lua? Thanks, -Blue
Something like [code]local pp, IN, OUT pp = { } IN = 1 / 3 OUT = 3 pp[ "$pp_colour_addr" ] = 0 pp[ "$pp_colour_addg" ] = 0 pp[ "$pp_colour_addb" ] = 0 pp[ "$pp_colour_contrast" ] = 1 pp[ "$pp_colour_mulr" ] = 0 pp[ "$pp_colour_mulg" ] = 0 pp[ "$pp_colour_mulb" ] = 0 pp[ "$pp_colour_brightness" ] = 1 pp.progress = 1 local function RenderScreenspaceEffects( ) local pl, p if not other guy is near us then pp.progress = math.Approach( pp.progress, 1, OUT * FrameTime( ) ) else pp.progress = math.Approach( pp.progress, 0, IN * FrameTime( ) ) end pp[ "$pp_colour_colour" ] = pp.progress if pp.progress > 0 then DrawColorModify( pp ) end end hook.Add( "RenderScreenspaceEffects" , "..." , RenderScreenspaceEffects )[/code] You just invoke the color modify post processing effect
There's a convenience function, [url=http://wiki.garrysmod.com/page/Player/ScreenFade]Player:ScreenFade[/url], but it might not be dynamic enough for you.
Thanks, to both of you! I will try them both.
Screen fade would be a fade/in fadeout like the chapter transitions in HL2 - OP wants to just remove the color from the screen.
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