• Need help with the custom food on a DarkRP server
    2 replies, posted
I need help with a problem I'm having and I realy need a little help with it I do not get my foor to give hunger (energy) for hungermod on my server. Here is the code: [lua]AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) function ENT:SpawnFunction( ply, tr ) if !tr.Hit then return end local SpawnPos = tr.HitPos + tr.HitNormal * 1 local ent = ents.Create( "SodaCola" ) ent:SetPos( SpawnPos ) ent:Spawn() ent:Activate() return ent end function ENT:Initialize() self.Entity:SetModel("models/FoodNHouseholdItems/cola.mdl") self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) self.Index = self.Entity:EntIndex() local phys = self.Entity:GetPhysicsObject() if phys:IsValid() then phys:Wake() end end function ENT:Use(activator) activator:SetHealth(activator:Health()+15) self.Entity:Remove() end[/lua] I basicly wanna make it so it adds hunger instead of health.
Why don't you use the built-in function "AddFoodItem(name, mdl, energy, price)" instead? Anyways, adopt this code [url]https://github.com/FPtje/DarkRP/blob/master/entities/entities/spawned_food/init.lua[/url]
Because I also want the food to be spawned through the Q menu in entities.
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