Hey, I am making an entity that has a HUD interface on it. And I want to make a button on it. I already figured out how to check if the player is pressing the USE key and if all their important eye trace info.
But I cant think of a way on how to check if the player is specifically looking at a certain draw.RoundedBox element.
[B]What I am basically trying to do is to make something like what you could make with WireMod EGP.[/B]
This is my entity drawing code
[code]
hook.Add("KeyPress", "MissileControl_KeyPress", function(_, key)
if (key == IN_USE) then
local ply = LocalPlayer()
ply.isClicking = true
end
end)
hook.Add("KeyRelease", "MissileControl_KeyRelease", function(_, key)
if (key == IN_USE) then
local ply = LocalPlayer()
ply.isClicking = false
end
end)
function ENT:Draw()
self:DrawModel()
local pos = self:GetPos() + self:GetRight() * 12
local posTxt = self:GetPos() + self:GetRight() * 12.01
local ang = self:GetAngles()
ang:RotateAroundAxis(ang:Forward(), 90)
cam.Start3D2D(pos, ang, 1)
//How many missiles are left? Display
local red = 0
local plys = player.GetAll()
for k,ply in pairs(plys) do
local _distance = ply:GetPos():Distance(self:GetPos())
local _hitentity = ply:GetEyeTrace().Entity
local _hitpos = ply:GetEyeTrace().HitPos
local _isclicking = ply.isClicking
if(IsValid(ply) && _distance < 150) then
if(_hitentity == self && _isclicking) then
red = 255
end
end
end
draw.RoundedBox(0,-78,-10,156,21,Color(red,0,0)) //This is the Box I am trying to turn into a button.
//There is more code down here. But is not relevant to the button question.
cam.End3D2D()
end
[/code]
[url]https://github.com/HandsomeMatt/3d2d-vgui[/url]
That should point you in the right direction :)
[QUOTE=AIX-Who;46508941][url]https://github.com/HandsomeMatt/3d2d-vgui[/url]
That should point you in the right direction :)[/QUOTE]
I tried that, but it was too difficult to constantly move the VGUI frame according to the ent's location. Only option left is draw. elements.
I heard something about util.rayintersectwithplane but I have no idea how to use it.
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