Hi,
As you know from some of my previous posts, I'm working on some melee weapons. However, I had a thought recently: Instead of manually entering trace arcs, what if I simply calculated the angle of an attachment for each X-th of a second and did a trace with that. The problem comes from the fact that the third person animations are obviously much different from those in first person, which is what I want the arc to be cast from. Is it possible to network the position of an attachment then? (e.g. each frame on the client, network the attachment position and angle to the server)
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