Looks like last year it was started around now.
It'd be great to see something happen again this year, Possibly a little clearer and defined. (with no one disappearing on us adam..... Ahem)
I believe the old site was on github, Could we look at getting this setup and use this again?
I think this time, we should have a few servers in central locations, (I can host one in Aus) running a simple addon which rotates the gamemodes on the server.
This way all the gamemodes get the same exposure, and a central point for people to join and give them a go.
I also think that different voting way's should be considered.
For example, a 3 parter vote, 1/3 of it each being, A Judging panel (same as others), the Dev's (the actual gamemode makers), and the public vote (which we could something clever like a voting addon, which requires a certain amount of time spent in each gamemode. and having the central servers is going to give a fair playing ground here.
Thoughts? Is anyone up to run it? I'm happy to help where possible.
I would, but probably not a good idea.
If it gets renewed, I'll probably take part this year.
I have no confidence in an appointed group of community members judging things after last year. They set up my gamemode wrong, it broke, and then they refused to join my working dev server to try it out instead because they said they had no time. They then proceeded to spend far far more time than they did on anyone else playing the next gamemode. In short, they chose to not play or judge fairly.
The winning gamemodes were those that directly copied existing games, such as a wii tank minigame. Yeah, that's the creativity gmod needs, sure.
A competition would be fun, but I don't have any faith in the process.
[editline]12th January 2015[/editline]
This game has a history of failed competitions. It wasn't just last year that gathered lots of complaints. Does anyone remember the one that created TTT? The idea was that three winning gamemodes would become a part of gmod. The other two vanished, and only TTT came out of it.
Garry ran that one himself, and so it went better than any of the other competitions.
My personal suggestion for a successful GCC would be:
[B]No public voting.[/B] Do you really have confidence in the community that makes DarkRP the most popular gamemode?
[B]No appointing[/B] random members of the community.
Don't let anyone other than someone affiliated with Facepunch control the little details. Niandra?
Last year, several people who had promised to give prize money pulled out, after being upset with how things were managed. Don't let random people contribute prizes to some supposed grand tally.
[B]Create incentives to compete other than a cash prize.[/B]
[B]Don't attempt to have one testing server[/B], there really isn't any hassle in joining the dev's own server. It isn't right to force developers to give away their gamemodes, especially when the people receiving them might not set them up correctly.
I don't remember it last year, but I think it's a good idea. Just have different people who are able to act more ethically in voting, and keep it fairly transparent so everything runs better?
As to non-monetary incentives,
The biggest encouragement for me to develop is to know that others appreciate it.
Gaming journalism loves garrysmod. We've seen them make articles entirely on their own to boast about particularly impressive developments (lua rollercoasters, gmodtower, big updates), and continue to interview Garry over the years.
We even have someone who regulars FP that writes a lot of PCGamesN articles, and watches FP for feedback on them.
If someone made a nice gamemode for the community, I'm sure news outlets would be interested in being informed about them.
[B]The publicity for the developer[/B] who wins by making something worthwhile would be enough of a reason to participate. And besides, by having a community of new players across the news-digesting web suddenly interested in your server(s), you might find a way to earn some money out of it, too.
[QUOTE=bitches;46915123]I have no confidence in an appointed group of community members judging things after last year. They set up my gamemode wrong, it broke, and then they refused to join my working dev server to try it out instead because they said they had no time. They then proceeded to spend far far more time than they did on anyone else playing the next gamemode. In short, they chose to not play or judge fairly.
[/quote]
I do have to agree with that, it was a muck-up completly. But while saying that, I think the gamemodes should be in a ready to play state, as in they can be dropped into the addons/gamemodes folder, and pow, they work.
It did really seem a little unfair how they went about it yesterday, and this is one reason I think central testing servers would be good, Get the kinks out prior to judging. People should not be disadvantaged if they don't have access to a server themself, I'd say let them test with a server if they want at their will, but a set of main servers on a set rotation would be a more fair options to the different developers.
[QUOTE=bitches;46915123]
The winning gamemodes were those that directly copied existing games, such as a wii tank minigame. Yeah, that's the creativity gmod needs, sure.
[/quote]
Inspiration has to come from somewhere, so long as it's not a direct rip, and is fun to play. Isn't that our end goal here? something that people want to play, to create inspiration itself? Though, it is great to see new things completely.
[QUOTE=bitches;46915123]
[B]No public voting.[/B] Do you really have confidence in the community that makes DarkRP the most popular gamemode?
[B]No appointing[/B] random members of the community.
Don't let anyone other than someone affiliated with Facepunch control the little details. Niandra?
[/quote]
Random voting could end up just as bad as public voting. Hence i was suggesting to break it up into 3 separate scoring sections.
Yes, there needs to be a person to chair it, but really, once it's all setup it should be automatic.
[QUOTE=bitches;46915123]
Last year, several people who had promised to give prize money pulled out, after being upset with how things were managed. Don't let random people contribute prizes to some supposed grand tally.
[B]Create incentives to compete other than a cash prize.[/B]
[/quote]
I agree with this, although cash is a greate incentive, other prizes are great too.
Although, I think cash prizes should be held in a safe place, someone that is trusted. When people donate to the competition, it goes into their account, and is afterwards divied up by the set amount. This amount is tracked by the website.
Yes, paypal might take a small cut as they do, but the winners are going to get what they are supposed to get.
[QUOTE=bitches;46915123]
[B]Don't attempt to have one testing server[/B], there really isn't any hassle in joining the dev's own server. It isn't right to force developers to give away their gamemodes, especially when the people receiving them might not set them up correctly.
[/QUOTE]
As said above, I think that it's fair for the dev's to have their own testing server, but majority of playing should be done on the shared rotation servers so everyone gets the same exposure. And this way they are pre-setup for the judging too, and you know they work.
A gamemode can seem to be fine on your own dedicated server, and have unforeseen issues with others, like in my case. I don't know what they did to mess it up.
We don't need a shared rotation exposure server. It is still far better to just have a list of developer servers. There are always people willing to contribute a few development servers to those who don't have the ability to host one on their own.
Allowing developers to manage all of the details of their gamemode themselves will go far more smoothly. This way, they can continually develop it with live changes, they don't have to give away their code, and everyone can simply join it if they want to play it, and not be forced to play things they don't care for (or get interrupted in playing the one they do care for).
You also missed my point on the prizing. You shouldn't allow anyone in the community to formally contribute, because they may be upset with how things go and not wish to pay up. There isn't anything wrong with this, either. However, given this risk, you shouldn't advertise any prizes supposedly donated to the cause.
If someone wants to independently reward someone, sure. But don't formalize it, and don't try to centralize everything (you only cause undue restrictions).
I actually have time this year, so I'd def be interested in participating.
Bletotum, what if, for example, I can't afford a server at the current moment? I'm living in a hotel trying to move from FL to SC, and I definitely can't host it off my PC.
I don't at all want to make promises on his behalf, but [url=http://facepunch.com/member.php?u=70673]this lovely gentleman[/url] has often helped the facepunch community out with some temporary free servers. If not him, someone always does, at least for the publicity's sake.
However, for those more technically informed, I advise hosting servers manually off an unmanaged VPS. Super cheap; I get mine for six dollars (normal price ten) that I estimate would support 20 players and its own fastdl.
Last year it was left up to each dev to get their own server with the promise of free ones,
I don't think it worked out particularly well...
Meant to post my support earlier but got distracted by uni, whoops
I personally really like the idea of gmod contests and would love for there to be more of them. Anything that encourages people to start making neat gamemodes is something I totally support!
My dedi doesn't get that much use anymore, so I'd be able to contribute in that sense too
[editline]13th January 2015[/editline]
Basically, if you need or want me for anything like this, feel free to add me on Stean
If I remember rightly last time was a complete clusterfuck and melonbomber was the only gamemode that got played and voted for since the creator put promotions for it in murder. I'm all for a controlled set of judges and I might actually have a go as long as it's well planned.
I actually liked having a theme/restrictions. Once we said "Fuck it do what ever you want" last year everything went to shit.
[QUOTE=sacred1337;46920243]Last year it was left up to each dev to get their own server with the promise of free ones,
I don't think it worked out particularly well...[/QUOTE]
You remember wrong. The judging was carried out on an attempted joint server, which only created problems.
[QUOTE=TheMrFailz;46923732]I actually liked having a theme/restrictions. Once we said "Fuck it do what ever you want" last year everything went to shit.[/QUOTE]
The idea is to generate original new gamemodes. Everything going to shit is unrelated to the lack of arbitrary restrictions.
I think themes are pretty interesting, especially when people bend/subvert it into something silly or original
Although on the other hand, I do understand what bitches means
An alternative to a theme could be a small list of guidelines?
I think themes are a good part of it, it made people get really creative with them, for example, there was a platforming game where you were a melon and you moved by screaming death metal in to the mic last time.
I could host an australian server on my community's VPS if required
I could certainly imagine this years GCC gamemode theme being "Black".
[QUOTE=Phoenixf129;46929474]I could certainly imagine this years GCC gamemode theme being "Black".[/QUOTE]
Django RP
Voodoo Simulator
racist joke about last year's theme being melons
With the current state of the workshop I see it being Five Nights at Freddie's themed.
[QUOTE=meharryp;46930650]With the current state of the workshop I see it being Five Nights at [B]Freddy's[/B] themed.[/QUOTE]
You know, that would actually be quite interesting when you think about it. What people can manage to make out of a good horror theme, then turn it into something interesting, and not some roleplay shit.
I already have the hud
[t]http://cloud-4.steampowered.com/ugc/43108844421024111/C40A515C2E5F1E846BA6D6B87769D985D2C029CA/[/t]
So, is anyone even planning to host this event?
[QUOTE=Author.;46931423]
Nevertheless, is anyone even planning on hosting it?[/QUOTE]
that's up to niandra
Well, would people want to enter this sort of thing for fun, or prefer prize/cash as an incentive
Also please don't wait for me on this, if you want to set up something like this, please go ahead
[QUOTE=NiandraLades;46932671]Well, would people want to enter this sort of thing for fun, or prefer prize/cash as an incentive[/QUOTE]
I would enter for the fun of it, and to try to make something cool people would play.
I'm certainly keen on entering, although prizes are a nice goal to have.
I think the Theme is a good idea, although it need's to be one simple thing that can be built around, eg Melon, like last year. Just something simple that can be used in almost any way.
I would enter for fun as long as there's a theme
at most, the prize I'd want would be like a blog post from garry about it or something, or getting the winner featured somewhere
I too would enter for the fun of it.
A complicated cash prize leads to bad feelings, and unoriginal entries.
I just want someone with no personal motives to decide the rules, which is why I would like Niandra to make a few decisions.
What is the prize? Money, requests to news outlets to talk about it once it's over, steam games? Would Garry add a gamemode to garrysmod if it were made well enough, and kept the simple feel?
Could we please not dramatize everything with a ~board of judges~ made of yahoos? I'd welcome the judges being two or three FP moderators that care about gmod in some way.
I won't want to participate if everything is overcomplicated by server-sharing and prize drama, like last year. Can't we all just develop on our own servers? Those without servers can work on localhost SRCDS, and if they make something good there are users that would gladly host it for them.
[B]tldr; a competition for the fun of competing[/B] with the opportunity to gain players via publicity would be a refreshing experience
[QUOTE=NiandraLades;46932671]Well, would people want to enter this sort of thing for fun, or prefer prize/cash as an incentive
Also please don't wait for me on this, if you want to set up something like this, please go ahead[/QUOTE]
I agree with bitches. Competing to make a good gamemode is enough to get me interested. I like the Ludum Dare mentality: Your prize is the game[mode] that you create.
Speaking of Ludum Dare's approach, is there any reason to not just let participants vote on a winner?
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