Hey guys,
I wanted to make a sound playing on client but at the same time I wanted to be able to control the volume of that sound
so If i use this:
[LUA]
sound.Play( string Name, Vector Pos, number Level, number Pitch, number Volume )
[/LUA]
I can control the volume but can't make it sound as good like this does
[LUA]
surface.PlaySound( string soundfile )
[/LUA]
, because u need a vector
Is there any way to make "sound.Play" sound like surface.PlaySound does to Clients?
Thanks for reading :)
Use CreateSound if you want to change the volume/pitch during playback.
[QUOTE=Robotboy655;46954268]Use CreateSound if you want to change the volume/pitch during playback.[/QUOTE]
But isn't CreateSound like this?
[LUA]
CreateSound( Entity targetEnt, string soundName )
[/LUA]
Yes, it returns an object that you can use to manipulate the sound.
[url]http://wiki.garrysmod.com/page/Global/CreateSound[/url]
[QUOTE=Robotboy655;46954512]Yes, it returns an object that you can use to manipulate the sound.
[url]http://wiki.garrysmod.com/page/Global/CreateSound[/url][/QUOTE]
Didn't notice that :D Thank You :)
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