• Ps give points
    10 replies, posted
hello. I need to Points were given 2 team how to do it? [CODE]if PS.Config.PointsOverTime then timer.Create('PS_PointsOverTime_' .. self:UniqueID(), PS.Config.PointsOverTimeDelay * 60, 0, function() if !IsValid(self) then return end self:PS_GivePoints(PS.Config.PointsOverTimeAmount) self:PS_Notify("give you ", PS.Config.PointsOverTimeAmount, " ", PS.Config.PointsName, " points") end) end[/CODE]
why would you do this? does ps not automatically do this?
I need to not issued Points spectators
this is for TTT?
[code] if self:IsSpectator() then return end [/code]
And if we are given a code? [code]function GM:PlayerSay( ply, text, team) if ply:Team() == 2 && ply:Alive() && self:GetRound() != 0 then local ct = ChatText() local col = ply:GetPlayerColor() ct:Add(ply:GetBystanderName(), Color(col.x * 255, col.y * 255, col.z * 255)) ct:Add(": " .. text, color_white) for k, ply2 in pairs(player.GetAll()) do local can = hook.Call("PlayerCanSeePlayersChat", GAMEMODE, text, team, ply2, ply) if can then ct:Send(ply2) end end -- ct:SendAll() return false end return true end[/code]
[QUOTE=giraff;47081061]And if we are given a code? [code]function GM:PlayerSay( ply, text, team) if ply:Team() == 2 && ply:Alive() && self:GetRound() != 0 then local ct = ChatText() local col = ply:GetPlayerColor() ct:Add(ply:GetBystanderName(), Color(col.x * 255, col.y * 255, col.z * 255)) ct:Add(": " .. text, color_white) for k, ply2 in pairs(player.GetAll()) do local can = hook.Call("PlayerCanSeePlayersChat", GAMEMODE, text, team, ply2, ply) if can then ct:Send(ply2) end end -- ct:SendAll() return false end return true end[/code][/QUOTE] What are you talking about? This has nothing to do with the OP.
[QUOTE=giraff;47079901]hello. I need to Points were given 2 team how to do it? [CODE]if PS.Config.PointsOverTime then timer.Create('PS_PointsOverTime_' .. self:UniqueID(), PS.Config.PointsOverTimeDelay * 60, 0, function() if !IsValid(self) then return end self:PS_GivePoints(PS.Config.PointsOverTimeAmount) self:PS_Notify("give you ", PS.Config.PointsOverTimeAmount, " ", PS.Config.PointsName, " points") end) end[/CODE][/QUOTE] [IMG]http://oi54.tinypic.com/1zqvqzk.jpg[/IMG] that cat [highlight](User was permabanned for this post ("That Cat" - OvB))[/highlight]
[QUOTE=code_gs;47081803]What are you talking about? This has nothing to do with the OP.[/QUOTE] I just need to prohibit the issuance of points spectators
As Exho said earlier up: [CODE] if PS.Config.PointsOverTime then timer.Create('PS_PointsOverTime_' .. self:UniqueID(), PS.Config.PointsOverTimeDelay * 60, 0, function() if !IsValid(self) then return end if self:IsSpectator() then return end self:PS_GivePoints(PS.Config.PointsOverTimeAmount) self:PS_Notify("give you ", PS.Config.PointsOverTimeAmount, " ", PS.Config.PointsName, " points") end) end [/CODE]
i think he is using google translate..
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