How would I even do this? I'm clueless. And also, i'm not too smart, but if I get tips on this, that would be great!
I've done something similar as an example.
This will output top moderator every 5 minutes: [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_systems/simple_admin_advertisement_system/sv_simple_advertisement.lua.html[/url]
Same with this: [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_systems/simple_admin_advertisement_system/sh_simple_advertisement.lua.html[/url]
Not quite what you wanted but it shows networking, grabbing groups, etc...
On Join / PlayerConnected hook you'll simply send a net-message to the clients and have surface.PlaySound play a sound and chat.AddText to notify players.
Example using TTT End-Round to play a sound for the winning team: [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_zipped_code/acecool_ttt_end_round_music.rar[/url]
-- NOTE: what you're asking for will only be a few lines of code, a net.Receive on the client and a hook.Add PlayerConnected on the server. Then send a message to the client which the client net.Receive gets; the message should simply contain the sound as a string, or if you create a shared table then you'd network the key and possibly also network the player or the welcome string.
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