Anyone Know the Smallest Size Object That Source Engine Supports?
2 replies, posted
As many of you who play Prop Hunt know, people with upper-end graphics cards can see the shadow of the antlion giblet when shining a flashlight at a Prop player, particularly when the attached prop entity is smaller than the antilon giblet (e.g. the mug on cs_office). I want to make a custom .mdl file in Blender that will be so small it can't be seen when a flashlight is shone on it. What's the smallest size I can make an object in Blender and still have it recognized by the Source Engine?
I'd believe that would be either 1x1 (a flat square) or 1x1x1 (a cube).
Most likely it'd be a cube.
[QUOTE=huntingrifle;47328492]I'd believe that would be either 1x1 (a flat square) or 1x1x1 (a cube).
Most likely it'd be a cube.[/QUOTE]
Thanks. I'll look into finding out a way to convert that to the measurement units native to Blender.
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