How to increase a damage of all weapon by 20% upon purchase:
[CODE]function ITEM:OnBuy(ply)
--this script--
end[/CODE]
What?
What do you mean, OnBuy? PointShop, some other ripoff shop?
Why can't you just add damage when a person has a variable tapped to them? ("With one of the player takedamage hooks")
[QUOTE=Exploderguy;47353133]What?
What do you mean, OnBuy? PointShop, some other ripoff shop?
Why can't you just add damage when a person has a variable tapped to them? ("With one of the player takedamage hooks")[/QUOTE]
How this hook will be for PoitShop?
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