• Damage
    2 replies, posted
How to increase a damage of all weapon by 20% upon purchase: [CODE]function ITEM:OnBuy(ply) --this script-- end[/CODE]
What? What do you mean, OnBuy? PointShop, some other ripoff shop? Why can't you just add damage when a person has a variable tapped to them? ("With one of the player takedamage hooks")
[QUOTE=Exploderguy;47353133]What? What do you mean, OnBuy? PointShop, some other ripoff shop? Why can't you just add damage when a person has a variable tapped to them? ("With one of the player takedamage hooks")[/QUOTE] How this hook will be for PoitShop?
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