Hey, I'm trying to set a global int from the server and get it from the client, but it doesn't seem to be working for the client - it prints the default value (which is set to -1) when it should be printing a 1 or a 2.
[CODE]local Preparing = function()
hook.Remove("TTTBeginRound","BEGINFUNROUND")
hook.Remove("TTTEndRound","ENDFUNROUND")
hook.Remove("Think","FUNROUND_THINK")
rounds_left = GetGlobalInt("ttt_rounds_left",6)-1
if rounds_left == 0 then
if SERVER then
SetGlobalInt("fun_round_num", math.random(1,2))
end
print(GetGlobalInt("fun_round_num",-1))
[/CODE]
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