• Change player footstep sound.
    4 replies, posted
I want to change standart player sounds, like fall sound, hurt sound and etc for all players, without addons, what change ingame sounds. But I didn't know how to do this. (Footsteps already changed)
Easiest is [url]http://wiki.garrysmod.com/page/GM/PlayerFootstep[/url]
-super late-
Erm, how to change fall sound or player hurt sound? Or mute it? Also I take problem [code] SV_StartSound: player/walk1.wav not precached (0) [/code] but I prechached it. [code] local MoveSound = { "player/walk1.wav", "player/walk2.wav", "player/walk3.wav" } for _, sound in pairs(MoveSound) do util.PrecacheSound(Sound(sound)) util.PrecacheSound(sound) end [/code] Called from GM:PlayerFootstep(ply,pos) [code] EmitSound( Sound(table.Random(MoveSound)), pos, ply:EntIndex(), CHAN_AUTO, volume, 75, 0, math.random(95,105) ) [/code] Also try prechache from console, but not works;( [B]SOLVED[/B] I fix this problem by usage ent:EmitSound
GRAC!
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