• STool problem- var keeps returning 'nil'
    1 replies, posted
Can someone tell me why HitNorm keeps returning 'nil' no matter if it should have a value or not? I just want this STool to pull the player towards wherever they shoot... continuously. [CODE] local HitNorm = nil function TOOL:LeftClick( trace ) HitNorm = trace.HitNormal //print(trace.HitNormal) returns a vector? return true end function TOOL:Think() if ( HitNorm == nil ) then return end //It's always nil? self:GetOwner():SetVelocity( HitNorm * -1000 ) end [/CODE]
[CODE]TOOL.HitNorm = nil function TOOL:LeftClick( trace ) self.HitNorm = trace.HitNormal //print(trace.HitNormal) returns a vector? return true end function TOOL:Think() if ( self.HitNorm == nil ) then return end //It's always nil? self:GetOwner():SetVelocity( self.HitNorm * -1000 ) end [/CODE]
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