• Bug With FA:S Weapon.
    4 replies, posted
Hi everyone, I am using the FA:S weapons for my Dark Rp server, but I have a problem, When players shoot in wooden doors breaks and I must reboot .. I have never seen her . (I use the map rockford_v1b Video : [video=youtube;cYLopZ_Cp3E]https://www.youtube.com/watch?v=cYLopZ_Cp3E&feature=youtu.be[/video]
that's not a problem with FA:S sweps. that's a problem with the map itself. you proved that by shooting the door with a non fas weapon and having the door break.
So what i can do ? :/
find someone who can code a script to replace those specific door entities with ones that don't break when shot?
Place this somewhere server-side. ex. in a file in lua/autorun/server [CODE]hook.Add( "EntityTakeDamage", "Prevent doors from being damaged by anything", function( target, dmginfo) if target:GetClass() == "prop_door_rotating" then dmginfo:ScaleDamage(0) end end)[/CODE] Tested with your map and it works.
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