Im learing LUA and the first little thing im trying to make is on TTT, it triggers a smoke explosion when you left click and hit somebody. It works but the smoke is really weak and looks very transparent. I have used the code from the TTT smoke grenade, can anyone help in making it darker or not see through or somehing ?
[code]
if CLIENT then
print("lol2")
local ply = LocalPlayer()
local vector = ply:GetPos()
local em = ParticleEmitter(vector)
for i=1,20 do
local r = math.random(10,30)
local prpos = VectorRand() * r
prpos.z = prpos.z + 32
local model = Model("particle/particle_noisesphere")
local p = em:Add(model ,vector)
if p then
local gray = math.random(75, 200)
p:SetColor(gray, gray, gray)
p:SetStartAlpha(255)
p:SetEndAlpha(255)
p:SetVelocity(VectorRand() * math.Rand(900, 1300))
p:SetLifeTime(0)
p:SetDieTime(math.Rand(50, 70))
p:SetStartSize(250)
p:SetEndSize(math.random(1, 40))
p:SetRoll(math.random(-180, 180))
p:SetRollDelta(math.Rand(-0.1, 0.1))
p:SetAirResistance(600)
p:SetCollide(true)
p:SetBounce(0.4)
p:SetLighting(false)
end
em:Finish()
end
end
[/code]
also this error is printed to the console when you try left click
[quote]
[ERROR] gamemodes/terrortown/entities/weapons/weapon_ttt_knife.lua:112: Tried to use invalid object (type CLuaEmitter) (Object was NULL or not of the right type)
[/quote]
Check if your emitter is valid or not equal to nil
I put this in the code to check if it was nil
[code]
if em == nil then print("test") end
[/code]
It did not return test so it is not nil, I dont know how to check if its valid =/
[QUOTE=Batzz;47414087]I put this in the code to check if it was nil
[code]
if em == nil then print("test") end
[/code]
It did not return test so it is not nil, I dont know how to check if its valid =/[/QUOTE]
[code]
if IsValid(em) then
[/code]
Thanks for the code extra
[code]
if IsValid(em) then print("IS VALID") end
[/code]
It did not print IS VALID so its obviously not valid
Sorry, you need to Log In to post a reply to this thread.