Hello guys. I'm having a serious problem on murder, for some reason players' names are "bystander". Searching on the code I found that this happens when bystander names could not be found.
So here's server side code and client side code:
On server console I'm receiving the bystander names.
[CODE]
function EntityMeta:GenerateBystanderName()
local words = math.max(1, GAMEMODE.BystanderWords:GetInt())
local name = GAMEMODE:GenerateName(words)
self:SetNWString("bystanderName", name)
self.BystanderName = name
print(self:GetNWString("bystanderName"))
end
[/CODE]
In this part of the code chat.AddText is priting "recebi nome" only, without bystander name
[CODE]
function EntityMeta:GetBystanderName()
local name = self:GetNWString("bystanderName")
chat.AddText("recebi nome " .. self:GetNWString("bystanderName"))
if !name || name == "" then
return "Bystander"
end
return name
end
[/CODE]
Anyone know how to fix It?
Update your server.
Running Murder on: version : 14.09.08/24 5928 secure, getting same problem.
[QUOTE=jakbu;47393110]Running Murder on: version : 14.09.08/24 5928 secure, getting same problem.[/QUOTE]
[QUOTE=Robotboy655;47392813]Update your server.[/QUOTE]
Latest version is 15.25.03
Right, sorries, everything works on version : 14.09.08/24 5969 secure
[QUOTE=Robotboy655;47393176]Latest version is 15.25.03[/QUOTE]
I had similar problems, but didn't see a new post on the changelog :P
What was the update about?
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