• Only One Pistol Fires
    1 replies, posted
Hi there, working on a dual pistol swep but only one of the weapons seems to want to fire (the left one). If anyone could take a look at this that'd be a great help, thanks. [CODE]-- Variables that are used on both client and server SWEP.Gun = ("cyberpunk_pistol2") -- must be the name of your swep but NO CAPITALS! SWEP.Category = "Cyberpunk SWEPs" SWEP.Author = "TnB / Fayz" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "Left Click Fire / Right Hold Zoom" SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models SWEP.PrintName = "Dual N8 Pistols" -- Weapon name (Shown on HUD) SWEP.Slot = 1 -- Slot in the weapon selection menu SWEP.SlotPos = 44 -- Position in the slot SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = true -- set false if you want no crosshair SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.HoldType = "duel" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles SWEP.ViewModelFOV = 45 SWEP.ViewModelFlip = true SWEP.ViewModel = "models/cyberpunk/weapons/v_pistol_mod1.mdl" -- Weapon view model SWEP.WorldModel = "models/cyberpunk/weapons/w_pistol_mod1.mdl" -- Weapon world model SWEP.Base = "bobs_gun_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.FiresUnderwater = false SWEP.Primary.Sound = Sound("Weapon_fokkususp.Single") -- Script that calls the primary fire sound SWEP.Primary.RPM = 400 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 30 -- Size of a clip SWEP.Primary.DefaultClip = 30 -- Bullets you start with SWEP.Primary.ConeSpray = 2.2 SWEP.Primary.ConeIncrement = 1.2 SWEP.Primary.ConeMax = 8.0 SWEP.Primary.ConeDecrement = 0.8 SWEP.Primary.Automatic = false -- Automatic = true; Semi Auto = false SWEP.Primary.Ammo = "pistol" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets SWEP.Secondary.IronFOV = 55 -- How much you 'zoom' in. Less is more! SWEP.data = {} --The starting firemode SWEP.data.ironsights = 1 SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull SWEP.Primary.Damage = 9 -- Base damage per bullet SWEP.Primary.Spread = .02 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) SWEP.Primary.IronAccuracy = .01 -- Ironsight accuracy, should be the same for shotguns -- Enter iron sight info and bone mod info below SWEP.IronSightsPos = Vector(-2.605, -3.268, 2.63) SWEP.IronSightsAng = Vector(0, 0, 0) SWEP.SightsPos = Vector (1.911, 0.984, 2.243) SWEP.SightsAng = Vector (0, 0, 0) SWEP.RunSightsPos = Vector(3.444, -7.823, -6.27) SWEP.RunSightsAng = Vector(60.695, 0, 0) -- SWEP.RunSightsPos = Vector (-1.0917, 0, 1.496) -- SWEP.RunSightsAng = Vector (-9.6507, -2.5621, 0) [/CODE] EDIT REASON: Posted wrong code.
Maybe you should ask Bob, it looks like you're using his base.
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