• Nextbots- Avoid calling OnInjured when killed.
    2 replies, posted
Wondering if there's a way for a bot to tell when NOT to call OnInjured. I have two different sounds, one that plays when the bot is hurt, and one that plays when it's killed. I want to avoid both being played at the same time when my bot is killed. Since the bot needs to take damage in order to die, it's a little hard to come up with something. Unless i'm just missing something.
Just use an if statement in the on injured which checks if it is dead
if damage < bot:Health() then play sound else return end
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