Hello, I'm trying to open a file ("garrysmod/models/player/newfile.mdl") which does not exist in order to write content (binary) to it, using following code:
[CODE]
function savePlayerModel(data, filename)
filename = file.Open("models/player/" .. fileName, "wb", "GAME")
filename:Write(data)
filename:Flush()
filename:Close()
end[/CODE]
file.Open(...) returns nil, even if I use an existing file.
What am I doing wrong?
Edit for future reference:
The error was, that the file must be a .txt file AND it must be written in the data folder.
You can't write outside of the data directory.
So, if I would be using "r" as argument#2 file.Open() wouldn't return nil?
And if I would write to the data directory it wouldn't return it either?
-I was just wrong in general, I just removed it-
I just modified the code in order to check it if it would be possible to write to the DATA folder:
[CODE]function savePlayerModel(data, filename)
print(filename)
print(file.Exists("e2files", "DATA"))
local modelFile = file.Open("e2files/" .. filename, "wb", "DATA")
modelFile:Write(data)
modelFile:Flush()
modelFile:Close()
end[/CODE]
Output is:
policeadm.mdl
true
And modelFile is still nil.
So the error is not the folder and neither that "filename" is nil...
Sorry, you need to Log In to post a reply to this thread.