How would I draw a deathnotice without it overlapping the other deathnotice.
How would I fade a deathnotice?
Is a death notice just some vgui/derma stuff?
Because if so, do a count (i.e num = num + 1) each time it appears, then base the position on that, so like
[code]
local num = 0
frame:SetPos(ScrW()-200, 0+num*25)
num = num + 1
[/code]
or whatever
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