• Can you send more than one float, vector, entity, double, etc. at a time through the same net send/b
    2 replies, posted
I need to send two vector points to every player connected, but it doesn't look like I can unless I use two different net broadcasts, which I do not want to do. Anyone have any helping words?
[code] net.Start( "Example" ) net.WriteVector( Vector( 100, 200, -200 ) ) net.WriteVector( Vector( 240, 600, -270 ) ) net.Broadcast() [/code] [code] net.Receive( "Example", function( length ) local vector1 = net.ReadVector() local vector2 = net.ReadVector() end ) [/code] ?
im dumm
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