Hi There im new to facepunch so please tell me if im doing something wrong but im trying to make a pickup that only lets you pickup 1 primary weapon and 1 secondary weapon but i think ive done it wrong, im not to sure on how to make it check the first entry of every record in the table because i think its only checking a certain record!
My Code:
[CODE]
AddCSLuaFile()
ENT.Base = "gms_base_entity"
ENT.PrintName = "AK12"
ENT.Model = "models/weapons/world/rifles/ak12.mdl"
if ( CLIENT ) then return end
PrimaryWeapons={}
PrimaryWeapons[1]="fas2_m4a1"
PrimaryWeapons[2]="fas2_sks"
PrimaryWeapons[3]="fas2_ak12"
PrimaryWeapons[4]="fas2_ak47"
PrimaryWeapons[5]="fas2_an94"
PrimaryWeapons[6]="fas2_ak74"
PrimaryWeapons[7]="fas2_famas"
PrimaryWeapons[8]="fas2_g36c"
PrimaryWeapons[9]="fas2_g3"
PrimaryWeapons[10]="fas2_galil"
PrimaryWeapons[11]="fas2_uzi"
PrimaryWeapons[12]="fas2_ks23"
PrimaryWeapons[13]="fas2_mac11"
PrimaryWeapons[14]="fas2_m14"
PrimaryWeapons[15]="fas2_m21"
PrimaryWeapons[16]="fas2_m24"
PrimaryWeapons[17]="fas2_m3s90"
PrimaryWeapons[18]="fas2_m82"
PrimaryWeapons[19]="fas2_mp5a5"
PrimaryWeapons[20]="fas2_mp5k"
PrimaryWeapons[21]="fas2_mp5sd6"
PrimaryWeapons[22]="fas2_pp19"
PrimaryWeapons[23]="fas2_rem870"
PrimaryWeapons[24]="fas2_rpk"
PrimaryWeapons[25]="fas2_rk95"
PrimaryWeapons[26]="fas2_sg550"
PrimaryWeapons[27]="fas2_sg552"
PrimaryWeapons[28]="fas2_sr25"
PrimaryWeapons[29]="fas2_toz34"
SecondaryWeapons={}
SecondaryWeapons[1]="fas2_glock20"
SecondaryWeapons[2]="fas2_deagle"
SecondaryWeapons[3]="fas2_m1911"
SecondaryWeapons[4]="fas2_p226"
SecondaryWeapons[5]="fas2_ragingbull"
ToolPickups={}
ToolPickups[1]="fas2_dv2"
ToolPickups[2]="fas2_machete"
AmmoPickups={}
AmmoPickups[1]="fas2_ammobox"
HealthPickups={}
HealthPickups[1]="fas2_ifak"
function ENT:OnUse( ply )
if ply:HasWeapon( PrimaryWeapons[1] ) then
PrintMessage( HUD_PRINTTALK, "You Already Have A Primary Weapon!")
else
ply:Give( "fas2_ak12" )
self:Remove()
end
end
[/CODE]
it lets me pick it up fine and that (this is going with my custom gamemode) thanks for the help!
[CODE]
function ENT:Use( ply )
for k, v in pairs( PrimaryWeapons ) do
if ply:HasWeapon( v ) then
ply:PrintMessage( HUD_PRINTTALK, "You Already Have A Primary Weapon!")
return
end
end
ply:Give( "fas2_ak12" )
self:Remove()
end
[/CODE]
- OnUse doesn't exist
- You want to put these tables in the GAMEMODE table don't just have global variables lying around like that
- Figure out how to use loops
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