• Table/Single Pickup Help
    1 replies, posted
Hi There im new to facepunch so please tell me if im doing something wrong but im trying to make a pickup that only lets you pickup 1 primary weapon and 1 secondary weapon but i think ive done it wrong, im not to sure on how to make it check the first entry of every record in the table because i think its only checking a certain record! My Code: [CODE] AddCSLuaFile() ENT.Base = "gms_base_entity" ENT.PrintName = "AK12" ENT.Model = "models/weapons/world/rifles/ak12.mdl" if ( CLIENT ) then return end PrimaryWeapons={} PrimaryWeapons[1]="fas2_m4a1" PrimaryWeapons[2]="fas2_sks" PrimaryWeapons[3]="fas2_ak12" PrimaryWeapons[4]="fas2_ak47" PrimaryWeapons[5]="fas2_an94" PrimaryWeapons[6]="fas2_ak74" PrimaryWeapons[7]="fas2_famas" PrimaryWeapons[8]="fas2_g36c" PrimaryWeapons[9]="fas2_g3" PrimaryWeapons[10]="fas2_galil" PrimaryWeapons[11]="fas2_uzi" PrimaryWeapons[12]="fas2_ks23" PrimaryWeapons[13]="fas2_mac11" PrimaryWeapons[14]="fas2_m14" PrimaryWeapons[15]="fas2_m21" PrimaryWeapons[16]="fas2_m24" PrimaryWeapons[17]="fas2_m3s90" PrimaryWeapons[18]="fas2_m82" PrimaryWeapons[19]="fas2_mp5a5" PrimaryWeapons[20]="fas2_mp5k" PrimaryWeapons[21]="fas2_mp5sd6" PrimaryWeapons[22]="fas2_pp19" PrimaryWeapons[23]="fas2_rem870" PrimaryWeapons[24]="fas2_rpk" PrimaryWeapons[25]="fas2_rk95" PrimaryWeapons[26]="fas2_sg550" PrimaryWeapons[27]="fas2_sg552" PrimaryWeapons[28]="fas2_sr25" PrimaryWeapons[29]="fas2_toz34" SecondaryWeapons={} SecondaryWeapons[1]="fas2_glock20" SecondaryWeapons[2]="fas2_deagle" SecondaryWeapons[3]="fas2_m1911" SecondaryWeapons[4]="fas2_p226" SecondaryWeapons[5]="fas2_ragingbull" ToolPickups={} ToolPickups[1]="fas2_dv2" ToolPickups[2]="fas2_machete" AmmoPickups={} AmmoPickups[1]="fas2_ammobox" HealthPickups={} HealthPickups[1]="fas2_ifak" function ENT:OnUse( ply ) if ply:HasWeapon( PrimaryWeapons[1] ) then PrintMessage( HUD_PRINTTALK, "You Already Have A Primary Weapon!") else ply:Give( "fas2_ak12" ) self:Remove() end end [/CODE] it lets me pick it up fine and that (this is going with my custom gamemode) thanks for the help!
[CODE] function ENT:Use( ply ) for k, v in pairs( PrimaryWeapons ) do if ply:HasWeapon( v ) then ply:PrintMessage( HUD_PRINTTALK, "You Already Have A Primary Weapon!") return end end ply:Give( "fas2_ak12" ) self:Remove() end [/CODE] - OnUse doesn't exist - You want to put these tables in the GAMEMODE table don't just have global variables lying around like that - Figure out how to use loops
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