Hello,
I have a ClientsideModel (arrow model) being created and I'm using a Think hook to manipulate the model's angles/position and such.
I want to make the entity's angles point in the direction of another entity.
Using a quick test, I was able to do this with the players angles using:
[code]
_Angle = EyeAngles()
_Angle:RotateAroundAxis( Ang:Right(), 90 )
_Angle:RotateAroundAxis( Ang:Up(), -90 )
[/code]
I've tried getting the entities angles but that just replicates the angles of the entity it's trying to point at.
I feel really dumb right now, any insight would be great.
<3
Did something like that before on E2, don't remember all details but:
[code]ent:SetAngles( ( ent:GetPos() - ent2:GetPos() ):Angle() )[/code]
If it works (sorry if it doesn't) and is inversed, just swap positions. :smile:
Or [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/PointAtEntity]Entity:PointAtEntity[/url]
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