• Can anyone help? How to make prop-shooting swep that can break a glass?
    2 replies, posted
So... How to make a SWEP that can destroy breakable props? The props are using "prop_physics" entity, and map breakable parts (like windows, wooden barricades) uses "func_physbox" and/or "func_breakable" entities. And the SWEP is shooting props. I want to apply damage to thrown entity. And if it's possible i don't want to make it deadly for NPCs and players, i want to apply big damage when thrown prop touches breakable entities, and smaller damage when it hits players and NPCs.
Would the chair thrower example help? [editline]7th May 2015[/editline] [url]http://wiki.garrysmod.com/page/Chair_Throwing_Gun[/url]
I think not. [editline]7th May 2015[/editline] If i throw a prop with this weapon, it bounces when touches other objects (breakable props and map breakable entities). But i want to make this SWEP destroying breakable objects. I want to apply damage to breakable entities.
Sorry, you need to Log In to post a reply to this thread.