MOVETYPE_NONE causing physics to not work properly. How to fix?
1 replies, posted
Well, I've recently made a post about this similar problem but since it was a bloody mess I prefered to make another one with the specific problem.
I've discovered that the MOVETYPE_NONE movetype causes object physics to not work properly. Other props (but not players) will be able to go through them and move another "invisible physics box".
How can I solve this?
Don't use MOVETYPE_NONE for what it is not made for.
[editline]14th July 2016[/editline]
[url]http://wiki.garrysmod.com/page/PhysObj/EnableMotion[/url]
[editline]14th July 2016[/editline]
Or don't use SOLID_VPHYSICS in conjunction with MOVETYPE_NONE,use SOLID_BBOX
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