Programs Needed:
VTFEdit | [url]http://nemesis.thewavelength.net/index.php?c=178[/url]
Paint.net | [url]http://paint.net/[/url]
paint.net's .vtf | plugin [url]http://nemesis.thewavelength.net/index.php?c=225&o=0[/url]
1. Take a screenshot of what you want your spawn icon to be.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/1.jpg[/IMG]
2. Edit however you want in paint.net
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/2.jpg[/IMG]
3. Make your spawn icon 256 x 256.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/3.jpg[/IMG]
4. Save your spawn icon as a .vtf file. Name your .vtf file "weapon_(your swep name)". (your swep name is the name of your swep.)
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/4.jpg[/IMG]
5. Make 3 folders on your desktop named "materials", "VGUI", and "entities".
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/5.jpg[/IMG]
6. Put the "entities" folder in the "VGUI" folder. Put the "VGUI" folder in the "materials" folder.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/6.jpg[/IMG]
7. Open up your .vtf file in VTFEdit.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/7.jpg[/IMG]
8. Click tools/ Create VMT file.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/8.jpg[/IMG]
9. Go to options.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/9.jpg[/IMG]
10. Click the drop down menu and select UnlitGeneric
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/10.jpg[/IMG]
11. Check "No LOD", "Vertex Alpha", and "Vertex Color". Uncheck "Translucent".
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/11.jpg[/IMG]
12. Click "Create". Now save it to the desktop.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/12.jpg[/IMG]
13. Drag the .vmt file in the folder with the .vtf file.
14. Put it in your garrysmod/garrysmod folder and there you go!
Yayayayay! Finally thank god and thank you
Very useful,
Thanks for the Tutorial.
Lol, I thought everyone was gonna hate this.
Can you use Photoshop CS3 / CS4 insted of paint.net? Thanks.
-[Xero]
It's a shame that you only taught people to squish their icon up, instead of cropping it correctly.
I wouldn't recommend squishing it like that. I hate when things are squished.
[editline]03:57AM[/editline]
[QUOTE=X e r o;15953661]Can you use Photoshop CS3 / CS4 insted of paint.net? Thanks.
-[Xero][/QUOTE]
Yes. Infact, it works better in my opinion.
[QUOTE=A big fat ass;15953856]I wouldn't recommend squishing it like that. I hate when things are squished.
[editline]03:57AM[/editline]
Yes. Infact, it works better in my opinion.[/QUOTE]
Photoshop is better, but paint .net is decent enough and it's free. :P
For people that aren't poor and have money for Photoshop. [url]http://nemesis.thewavelength.net/index.php?c=154[/url]
EDIT: Also, I used a pretty crappy example for this Tutorial. I should have used a pistol. They look a lot better.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/erhgwsh.jpg[/IMG]
Spawn icons need to be the same width and height (256 x 256) or they look weird. I'll mess one up and show you.
EDIT: Turns out they won't even save if they're not the same width and height. For example, 600 x 256, won't save.
Hi , I try this for npc but it's difficult because i downloaded the NPC_v4 by ZombieHunter on garrysmod.org but there aren't spawnicons so i can't find the name of the model to make the spawn icons but i success with the counter strike npcs for example : npc_tleet.vtf/vmf . But for the others npc it's difficult .. can you make a tutorial or make the spawnicons ? because i can't do it myself thanks you . Sorry for the bad english
[QUOTE=mescool15;15954602]For people that aren't poor and have money for Photoshop. [url]http://nemesis.thewavelength.net/index.php?c=154[/url]
EDIT: Also, I used a pretty crappy example for this Tutorial. I should have used a pistol. They look a lot better.
[IMG]http://i276.photobucket.com/albums/kk35/mescool15/erhgwsh.jpg[/IMG]
Spawn icons need to be the same width and height (256 x 256) or they look weird. I'll mess one up and show you.
EDIT: Turns out they won't even save if they're not the same width and height. For example, 600 x 256, won't save.[/QUOTE]
Prehaps this is off-tipic, but where did you download that Big-ass revolver from?
I was actually thinking this was gonna be hard, instead it isn't. Thanks!
[QUOTE=Alexg12-1;28980107]I was actually thinking this was gonna be hard, instead it isn't. Thanks![/QUOTE]
No, thank you for bumping a 2 and a half year old thread!
[highlight](User was banned for this post ("Bumping to complain about bumping" - mahalis))[/highlight]
It's weird, it does not work, but still thanks.
I think it's worth mentioning that if you don't want them to look all weird and stretched after resizing it, if you're starting with a rectangular picture, make sure it's square before you resize it to 256x256.
[QUOTE=mescool15;15954602]For people that aren't poor and have money for Photoshop.
EDIT: Turns out they won't even save if they're not the same width and height. For example, 600 x 256, won't save.[/QUOTE]
Materials in source games generally require you to make the .vtf image to be a power of 2
For example, the size of an image must be 2 Squared, or 2 Cubed, meaning the image size would be like this:
2 or 4 or 8 - 16 or 32 or 64 or 128 or 256 or 512 or 1024 or 2048 etc. Pixels wide, by pixels high
You can mix them aswell, so you could have an image of 512 x 256, or 512 x 512
If you want a better explanation ask, becuase I don't tell this very well :)
People like you....
You gotta love them.
(not as in a lovey dovey <3 way, but as in a community friend helping another friend out..... right?)
:D
;P
[editline]12th September 2011[/editline]
This was made 2 days after my birthday! :D 7.7.... yeah lucky... ahha aha, yeah yeah, ahha ahha ahha.
this tutorial is ass, learn to properly scale an image
[highlight](User was banned for this post ("Dumb bump" - Novangel))[/highlight]
[QUOTE=Swamp Onions;50776746]this tutorial is ass, learn to properly scale an image[/QUOTE]
dude thanks for your very insightful comment on the quality of this tutorial from 5 years ago
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