• NPC's aren't spawning on map
    5 replies, posted
I'm trying to make NPC's spawn only on a certain map in my gamemode. Here's what I have: [CODE]function SpawnShopsOnMap() if game.GetMap() == "mememap1" then function SpawnEntities() if SERVER then local npc = ents.Create("ent_scrapmerchant") npc:SetPos(Vector(-165.836380,1001.145874,64)) npc:SetAngles(Angle(0,0,0)) npc:Spawn() end end hook.Add( "InitPostEntity", "SpawnEntities", SpawnEntities) else return false end end[/CODE] It's placed into init.lua. The "SpawnEntities" function works if it's not in the "SpawnShopsOnMap". Any help is appreciated.
Have you actually RUN the SpawnShopsOnMap function?
[QUOTE=MPan1;50966436]Have you actually RUN the SpawnShopsOnMap function?[/QUOTE] Yeah, he hasn't hooked SpawnShopsOnMap, and it isn't a valid function on the Gmod Lua Wiki, so maybes he needs to localise it aswell, just to be safe with any conflictions.
[QUOTE=jacobcooper18;50966442]it isn't a valid function on the Gmod Lua Wiki[/QUOTE] Just because it's not on the wiki doesn't mean it's not a valid function... if it didn't work or wasn't a function it wouldn't be a valid function I know what you mean though :p
And you could make a timer, like: [CODE] function Initialize() hook.Call( "SpawnShopsOnMap" ) end hook.Add( "Initialize", "Initialize", Initialize ) local function SpawnShopsOnMap() if game.GetMap() == "mememap1" then function SpawnEntities() if SERVER then local npc = ents.Create("ent_scrapmerchant") npc:SetPos(Vector(-165.836380,1001.145874,64)) npc:SetAngles(Angle(0,0,0)) npc:Spawn() end end hook.Add( "InitPostEntity", "SpawnEntities", SpawnEntities) else return false end end hook.Add( "SpawnShopsOnMap", "Spawn Shops", SpawnShopsOnMap ) [/CODE] [editline]29th August 2016[/editline] [QUOTE=MPan1;50966455]Just because it's not on the wiki doesn't mean it's not a valid function... if it didn't work or wasn't a function it wouldn't be a valid function I know what you mean though :p[/QUOTE] Yeah :P [editline]29th August 2016[/editline] Would this work by any chance? Untested.
[QUOTE=jacobcooper18;50966467]And you could make a timer, like: [CODE] function Initialize() hook.Call( "SpawnShopsOnMap" ) end hook.Add( "Initialize", "Initialize", Initialize ) local function SpawnShopsOnMap() if game.GetMap() == "mememap1" then function SpawnEntities() if SERVER then local npc = ents.Create("ent_scrapmerchant") npc:SetPos(Vector(-165.836380,1001.145874,64)) npc:SetAngles(Angle(0,0,0)) npc:Spawn() end end hook.Add( "InitPostEntity", "SpawnEntities", SpawnEntities) else return false end end hook.Add( "SpawnShopsOnMap", "Spawn Shops", SpawnShopsOnMap ) [/CODE] [editline]29th August 2016[/editline] Yeah :P [editline]29th August 2016[/editline] Would this work by any chance? Untested.[/QUOTE] Yep, worked perfectly. Thanks for the help :smile:
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