Hello everyone please read everything before reply.
I just finish my baking system but i saw this :
[IMG]http://image.prntscr.com/image/eb195c22edd04324aa84cd2a40459d9f.png[/IMG]
Yes we can see props behind the panel. I've already try to use cam.IgnoreZ(true) and use surface.??? but it's still don't working properly.
Here is the part of my code :
[CODE]
function ENT:Draw()
self:DrawModel()
if isBaking == 1 then
local ang = self:GetAngles()
local pos = self:GetPos() + Vector(10,26,58)
ang:RotateAroundAxis(self:GetRight() , 90)
ang:RotateAroundAxis(self:GetUp(), 10)
ang:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(pos , ang ,1)
surface.SetDrawColor(41, 41, 41)
surface.DrawRect(0, 0, 52, 40)
surface.SetDrawColor(70, 70, 70)
surface.DrawRect(1, 1, 50, 38)
cam.End3D2D()
local angbk = self:GetAngles()
local posbk = self:LocalToWorld(Vector(14,-17,35))
angbk:RotateAroundAxis(self:GetRight() , -90)
angbk:RotateAroundAxis(self:GetUp(), 10)
angbk:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(posbk , angbk , 0.2)
local finishtime = self:GetNWInt("FinishBakeTime")
local finishbar = (finishtime-CurTime())*40
draw.SimpleText("Cooking","BkFont", -5, -15,Color(0,255,0))
draw.SimpleText("Please Wait...","BkFont2", 36, 50,Color(0,255,0))
draw.RoundedBox(0,-15,-100,200,40,Color(20,20,20))
draw.RoundedBox(0,-15,-100,finishbar,40,Color(150,255,150))
cam.End3D2D()
end
end
[/CODE]
Thanks for answer,
Have a nice day,
Yazrihm.
suppr you addon
Set your render group to BOTH
[QUOTE=Robotboy655;51216167]Set your render group to BOTH[/QUOTE]
Here is a screen :
[IMG]http://image.prntscr.com/image/d3785af89db34d9ab982d236d3e7f589.png[/IMG]
My code :
[CODE]
function ENT:Draw(RENDERGROUP_BOTH)
self:DrawModel()
local isBaking = self:GetNWInt("isBaking")
if isBaking == 1 then
local ang = self:GetAngles()
local pos = self:LocalToWorld(Vector(10,26,58))
ang:RotateAroundAxis(self:GetRight() , 90)
ang:RotateAroundAxis(self:GetUp(), 10)
ang:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(pos , ang ,1)
surface.SetDrawColor(41, 41, 41)
surface.DrawRect(0, 0, 52, 40)
surface.SetDrawColor(70, 70, 70)
surface.DrawRect(1, 1, 50, 38)
cam.End3D2D()
local angbk = self:GetAngles()
local posbk = self:LocalToWorld(Vector(14,-17,35))
angbk:RotateAroundAxis(self:GetRight() , -90)
angbk:RotateAroundAxis(self:GetUp(), 10)
angbk:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(posbk , angbk , 0.2)
local finishtime = self:GetNWInt("FinishBakeTime")
local finishbar = (finishtime-CurTime())*40
draw.SimpleText("Cooking","BkFont", -5, -15,Color(0,255,0))
draw.SimpleText("Please Wait...","BkFont2", 36, 50,Color(0,255,0))
draw.RoundedBox(0,-15,-100,200,40,Color(20,20,20))
draw.RoundedBox(0,-15,-100,finishbar,40,Color(150,255,150))
cam.End3D2D()
end
//////////////// INTERACTION MENU /////////////
local angim = self:GetAngles()
local posim = self:LocalToWorld(Vector(21,-12,13))
local ply = LocalPlayer()
local eyetrace = ply:GetEyeTrace()
angim:RotateAroundAxis(self:GetRight() , -89)
angim:RotateAroundAxis(self:GetUp(), 60)
angim:RotateAroundAxis(self:GetForward(), 89)
if eyetrace.Entity:GetClass() == "cooker" then
if self:GetNWInt("isBaking") == 0 then
cam.Start3D2D(posim , angim , 0.2)
cam.IgnoreZ(false)
draw.SimpleText("Press 'E'","BkImFont1",0,0,Color(20,255,20))
draw.SimpleText("to choose the recipe","BkImFont2",-10,60,Color(20,255,20))
cam.End3D2D()
end
end
end
[/CODE]
[QUOTE=Minelayer;51216367]Why is the render group 9[/QUOTE]
[url]https://wiki.garrysmod.com/page/Enums/RENDERGROUP[/url]
[t]https://i.gyazo.com/5a5c822052dd9e1ba9b3b3bf647146b5.png[/t]
RENDERGROUP_BOTH == 9
With [CODE]RENDERGROUP_BOTH[/CODE] or 9 it's not working.
:/
[IMG]http://image.prntscr.com/image/fe434b209cc44d2eb55d680bedd86516.png[/IMG]
Code :
[CODE]
function ENT:Draw()
self:DrawModel()
local isBaking = self:GetNWInt("isBaking")
if isBaking == 1 then
local ang = self:GetAngles()
local pos = self:LocalToWorld(Vector(10,26,58))
ang:RotateAroundAxis(self:GetRight() , 90)
ang:RotateAroundAxis(self:GetUp(), 10)
ang:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(pos , ang ,1)
surface.SetDrawColor(41, 41, 41)
surface.DrawRect(0, 0, 52, 40)
surface.SetDrawColor(70, 70, 70)
surface.DrawRect(1, 1, 50, 38)
cam.End3D2D()
local angbk = self:GetAngles()
local posbk = self:LocalToWorld(Vector(14,-17,35))
angbk:RotateAroundAxis(self:GetRight() , -90)
angbk:RotateAroundAxis(self:GetUp(), 10)
angbk:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(posbk , angbk , 0.2)
local finishtime = self:GetNWInt("FinishBakeTime")
local finishbar = (finishtime-CurTime())*40
draw.SimpleText("Cooking","BkFont", -5, -15,Color(0,255,0))
draw.SimpleText("Please Wait...","BkFont2", 36, 50,Color(0,255,0))
draw.RoundedBox(0,-15,-100,200,40,Color(20,20,20))
draw.RoundedBox(0,-15,-100,finishbar,40,Color(150,255,150))
cam.End3D2D()
end
//////////////// INTERACTION MENU /////////////
local angim = self:GetAngles()
local posim = self:LocalToWorld(Vector(21,-12,13))
local ply = LocalPlayer()
local eyetrace = ply:GetEyeTrace()
angim:RotateAroundAxis(self:GetRight() , -89)
angim:RotateAroundAxis(self:GetUp(), 60)
angim:RotateAroundAxis(self:GetForward(), 89)
if eyetrace.Entity:GetClass() == "cooker" then
if self:GetNWInt("isBaking") == 0 then
cam.Start3D2D(posim , angim , 0.2)
cam.IgnoreZ(false)
draw.SimpleText("Press 'E'","BkImFont1",0,0,Color(20,255,20))
draw.SimpleText("to choose the recipe","BkImFont2",-10,60,Color(20,255,20))
cam.End3D2D()
end
end
end
function ENT:DrawTranslucent()
self:Draw()
end
[/CODE]
[QUOTE=Yazrihm;51216911]:/
[IMG]http://image.prntscr.com/image/fe434b209cc44d2eb55d680bedd86516.png[/IMG]
Code :
[CODE]
function ENT:Draw()
self:DrawModel()
local isBaking = self:GetNWInt("isBaking")
if isBaking == 1 then
local ang = self:GetAngles()
local pos = self:LocalToWorld(Vector(10,26,58))
ang:RotateAroundAxis(self:GetRight() , 90)
ang:RotateAroundAxis(self:GetUp(), 10)
ang:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(pos , ang ,1)
surface.SetDrawColor(41, 41, 41)
surface.DrawRect(0, 0, 52, 40)
surface.SetDrawColor(70, 70, 70)
surface.DrawRect(1, 1, 50, 38)
cam.End3D2D()
local angbk = self:GetAngles()
local posbk = self:LocalToWorld(Vector(14,-17,35))
angbk:RotateAroundAxis(self:GetRight() , -90)
angbk:RotateAroundAxis(self:GetUp(), 10)
angbk:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(posbk , angbk , 0.2)
local finishtime = self:GetNWInt("FinishBakeTime")
local finishbar = (finishtime-CurTime())*40
draw.SimpleText("Cooking","BkFont", -5, -15,Color(0,255,0))
draw.SimpleText("Please Wait...","BkFont2", 36, 50,Color(0,255,0))
draw.RoundedBox(0,-15,-100,200,40,Color(20,20,20))
draw.RoundedBox(0,-15,-100,finishbar,40,Color(150,255,150))
cam.End3D2D()
end
//////////////// INTERACTION MENU /////////////
local angim = self:GetAngles()
local posim = self:LocalToWorld(Vector(21,-12,13))
local ply = LocalPlayer()
local eyetrace = ply:GetEyeTrace()
angim:RotateAroundAxis(self:GetRight() , -89)
angim:RotateAroundAxis(self:GetUp(), 60)
angim:RotateAroundAxis(self:GetForward(), 89)
if eyetrace.Entity:GetClass() == "cooker" then
if self:GetNWInt("isBaking") == 0 then
cam.Start3D2D(posim , angim , 0.2)
cam.IgnoreZ(false)
draw.SimpleText("Press 'E'","BkImFont1",0,0,Color(20,255,20))
draw.SimpleText("to choose the recipe","BkImFont2",-10,60,Color(20,255,20))
cam.End3D2D()
end
end
end
function ENT:DrawTranslucent()
self:Draw()
end
[/CODE][/QUOTE]
don't call draw from DrawTranslucent.
[code]
ENT:Draw()
self:DrawModel()
end
ENT:DrawTranslucent()
-- do your 3d2d stuff here
end
[/code]
It's drawing nothing :
[IMG]http://image.prntscr.com/image/477577f7bdba45d493f3bd027d23d954.png[/IMG]
[CODE]
function ENT:Draw()
self:DrawModel()
end
function ENT:DrawTranslucent()
local isBaking = self:GetNWInt("isBaking")
if isBaking == 1 then
local ang = self:GetAngles()
local pos = self:LocalToWorld(Vector(10,26,58))
ang:RotateAroundAxis(self:GetRight() , 90)
ang:RotateAroundAxis(self:GetUp(), 10)
ang:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(pos , ang ,1)
surface.SetDrawColor(41, 41, 41)
surface.DrawRect(0, 0, 52, 40)
surface.SetDrawColor(70, 70, 70)
surface.DrawRect(1, 1, 50, 38)
cam.End3D2D()
local angbk = self:GetAngles()
local posbk = self:LocalToWorld(Vector(14,-17,35))
angbk:RotateAroundAxis(self:GetRight() , -90)
angbk:RotateAroundAxis(self:GetUp(), 10)
angbk:RotateAroundAxis(self:GetForward(), 90)
cam.Start3D2D(posbk , angbk , 0.2)
local finishtime = self:GetNWInt("FinishBakeTime")
local finishbar = (finishtime-CurTime())*40
draw.SimpleText("Cooking","BkFont", -5, -15,Color(0,255,0))
draw.SimpleText("Please Wait...","BkFont2", 36, 50,Color(0,255,0))
draw.RoundedBox(0,-15,-100,200,40,Color(20,20,20))
draw.RoundedBox(0,-15,-100,finishbar,40,Color(150,255,150))
cam.End3D2D()
end
//////////////// INTERACTION MENU /////////////
local angim = self:GetAngles()
local posim = self:LocalToWorld(Vector(21,-12,13))
local ply = LocalPlayer()
local eyetrace = ply:GetEyeTrace()
angim:RotateAroundAxis(self:GetRight() , -89)
angim:RotateAroundAxis(self:GetUp(), 60)
angim:RotateAroundAxis(self:GetForward(), 89)
if eyetrace.Entity:GetClass() == "cooker" then
if self:GetNWInt("isBaking") == 0 then
cam.Start3D2D(posim , angim , 0.2)
cam.IgnoreZ(false)
draw.SimpleText("Press 'E'","BkImFont1",0,0,Color(20,255,20))
draw.SimpleText("to choose the recipe","BkImFont2",-10,60,Color(20,255,20))
cam.End3D2D()
end
end
end
[/CODE]
then the rendergroup of your custom entity is not set to RENDERGROUP_BOTH
Your render group is still set to opaque. That's the only way that barrel will draw over your 3d2d.
[QUOTE=Z0mb1n3;51217137]then the rendergroup of your custom entity is not set to RENDERGROUP_BOTH[/QUOTE]
Thanks thanks and thanks
[url]http://prntscr.com/cvi860[/url]
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