• Next Update v5 - April 2016 Update is out!
    1,200 replies, posted
[t]http://cdn.akamai.steamstatic.com/steam/apps/4000/header.jpg?t=1421333577[/t] [b][URL="http://wiki.garrysmod.com/changelist/"]Changelog[/url][/b] [b][URL="http://github.com/garrynewman/garrysmod"]Main repository[/URL] [URL="http://github.com/garrynewman/garrysmod/pulls"]Pull requests[/URL][/b] Latest update is out: [url]http://www.garrysmod.com/2016/04/28/april-2016-update/[/url] Please keep your requests and bug reports to these repositories so they don't get buried in this thread. [URL="http://github.com/Facepunch/garrysmod-issues/issues"]Issues[/URL] [URL="http://github.com/Facepunch/garrysmod-requests/issues"]Requests[/URL]
Thank god :D Good job Willox and Rubat and other contributors
[QUOTE=Shenesis;50219005]"April 2014" :v:[/QUOTE] Oh lord, auto fill failed me.
What does lua_findhooks do?
Trello link should probably be removed since people keep trying to make requests on there
[QUOTE=CaptainFaggot;50219055]What does lua_findhooks do?[/QUOTE] for example : lua_findhooks Think Output: Portalgun Holding Item - (function: 0x3f2ac3b0) WireMapInterface_Think - (function: 0x3cab7cc0) pace_shortcuts - (function: 0x3c7e0f00) pace_undo_Think - (function: 0x3c7d8028) DOFThink - (function: 0x3e054310) Streamradio_Control - (function: 0x3c713228) webaudio - (function: 0x3c61ef58) DragNDropThink - (function: 0x3c479dd8) RealFrameTime - (function: 0x3c4131e0) SmartsnapThink - (function: 0x3c42e828) NotificationThink - (function: 0x3c3c5d30) E2Helper_KeyListener - (function: 0x3de83638) Reset Camera Roll - (function: 0x3f040a80) WireHUDIndicatorCVarCheck - (function: 0x3e4e2838) wd_CameraCheck - (function: 0x3e044f88) BoneAnimThink - (function: 0x3c641ac0) wd_hilight_think - (function: 0x3e044a48) ReloadColors - (function: 0x3e01c378) pac_Think - (function: 0x3c68e290) pace_mctrl_Think - (function: 0x3c7ec608) pac_request_outfits - (function: 0x3c7a18b0) pac_projectile - (function: 0x3c75aaa8)
"Disallowed removal [B]or[/B] engine created panels ( You can still remove Lua created panels )" please fix
Armor is now networked as a 32-bit unsigned integer probably the best thing in this uptade
RIP ABH I was actually fond of doing that in big open sandbox maps :(
Seems like the new update breaks custom chatboxes.
[QUOTE=TheMemeKing;50219206]Seems like the new update breaks custom chatboxes.[/QUOTE] Good
The day when sv_crazyphysics_defuse actually works (on ttt) is the day I'll appreciate an update more than others.
I seem to have lost my wiki password. How do I reset it?
[IMG]http://i.imgur.com/GEMQ22i.png[/IMG] So what do those do, anyways? They don't seem to output anything, neither executing them on client nor adding them to HUDPaint (at least the ScreenText one). No wiki page either.
[QUOTE=TheMemeKing;50219206]Seems like the new update breaks custom chatboxes.[/QUOTE] I can confirm that.
[QUOTE=TheMemeKing;50219206]Seems like the new update breaks custom chatboxes.[/QUOTE] Then maybe inform the dev to fix it? We can't do anything about it, its natural that update breaks something, what would be updates if nothing would break? :D
[QUOTE=Coment;50219521][IMG]http://i.imgur.com/GEMQ22i.png[/IMG] So what do those do, anyways? They don't seem to output anything, neither executing them on client nor adding them to HUDPaint (at least the ScreenText one). No wiki page either.[/QUOTE] You need to have "developer 1" or "developer 2" enabled, as far as I remember.
Seems like the client version differs from the server even though I've updated the server at least 5 times.
Wait, has the Trello been abandoned or does it still exist?
[QUOTE=Coment;50219521][IMG]http://i.imgur.com/GEMQ22i.png[/IMG] So what do those do, anyways? They don't seem to output anything, neither executing them on client nor adding them to HUDPaint (at least the ScreenText one). No wiki page either.[/QUOTE] The engine draws the shape in 2D/3D space for debugging/visual traces
Does dur mean something other than duration in SweptBox or... [code] debugoverlay.SweptBox( Vector(0,0,0), Vector(0,15,15), Vector(0,1,1), Vector(0,15,0), 10, Color(0,255,0) ) --debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) [/code] returns [code] [0:0:27153916]Comentarinformal-MPP:1: bad argument #5 to 'SweptBox' (Angle expected, got number) [/code] (And adding an angle as #5th spams with [I]Programming error: CMatRenderContext::Bind: NULL material[/I] for a bit)
[QUOTE=Britain;50219669]Wait, has the Trello been abandoned or does it still exist?[/QUOTE] As far as I can tell, it's no longer used. Use github to make requests/report bugs [editline]28th April 2016[/editline] Quick report, the following function isn't actually added: [url]http://wiki.garrysmod.com/page/Entity/SnatchModelInstance[/url] It keeps printing that the function is a nil value, basically doesn't exist.
[QUOTE=vrej;50220712] Quick report, the following function isn't actually added: [url]http://wiki.garrysmod.com/page/Entity/SnatchModelInstance[/url] It keeps printing that the function is a nil value, basically doesn't exist.[/QUOTE] I played a good hour of TTT with that function working fine. It shouldn't be documented as shared, though.
[QUOTE=Willox;50220996]I played a good hour of TTT with that function working fine. It shouldn't be documented as shared, though.[/QUOTE] Oh it was suppose to be client side only, before the wiki was showing it as shared so I thought it would work for server side as well.
I don't like the new font changes. [img]https://my.mixtape.moe/mseptx.png[/img]
[IMG]http://i.imgur.com/sk5jozd.png[/IMG] 😕
Everyone I have an urgent message! STOP USING SCREENSCALE! [url=http://wiki.garrysmod.com/page/Global/ScreenScale]This function is primarily used for scaling font sizes[/url], but it should NOT be used for the intended purpose! The reason is that [url=https://github.com/garrynewman/garrysmod/blob/451b4ff5d1aea7b9b06a8024ef706c248a79647e/garrysmod/lua/includes/extensions/client/globals.lua]garry fucking implemented it wrong.[/url] Fonts are created with a height parameter (which is known as size in the FontData structure); this function scales upon width. This means that if you have a font on resolution 1280x600 with size at ScreenScale(10), you will have the same size font at 1280x768! Why is this bad? Imagine playing gmod like this: [t]https://i.ytimg.com/vi/yNpHjAWKjx4/maxresdefault.jpg[/t] Your font will be 3 times the size it normally is if you only have one monitor, and in the case of 1280x600 on 3 monitors you will end up with a font 1/10th of your monitors' heights instead of 1/30th [b]You should base font sizes on height, not width.[/b]
Seems like workshop addons loaded from joining a server still remain loaded after changing to singleplayer.
[QUOTE=YourStalker;50222403]Seems like workshop addons loaded from joining a server still remain loaded after changing to singleplayer.[/QUOTE] It's been like this for years due to how long remounting the user's installed addons takes. Hopefully the optimizations to GMA mounting are going to make it possible to fix this (I'll be testing that soon.)
[sp]Maybe this will be useful for you to use it on minecraft...[/sp] Update it's working amazing, what went wrong last time?
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