• I am failing to make a fixed aim at 90 degree.
    10 replies, posted
Hey everyone of you awesome gmod guys! so basicly i want to fix the players aim so that he/she cannot look up/down. my trouble being that all the methods ive tried prevents the player to rotate around themselves. ive tried with SetEyeAngles, and i have no clue how to actual do it. even though i only set the Z-axis to be fixed they cannot rotate.. please help <3
I think you need to do it in [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/SetupMove]GM:SetupMove[/url], look at the examples to get an idea.
at SetupMove all the functions related to angles seems to be broken, they even mention this in the wiki :(
[QUOTE=grunewald;51146483]at SetupMove all the functions related to angles seems to be broken, they even mention this in the wiki :([/QUOTE] Where does it say that?
[QUOTE=tzahush;51146891]Where does it say that?[/QUOTE] It does not say directly at setupmove.. But: [url]http://wiki.garrysmod.com/page/CMoveData/SetAngles[/url] [url]http://wiki.garrysmod.com/page/CMoveData/SetAbsMoveAngles[/url]
The wiki might be wrong... can you confirm that it's actually not working? (I'm not saying it IS wrong, but it might be)
Well i did test it.. i might be doing something wrong, but i dont Think so..
[QUOTE=grunewald;51147309]Well i did test it.. i might be doing something wrong, but i dont Think so..[/QUOTE] Give us your code?
[code] hook.Add( "SetupMove", "Drowning:HandleWaterInLungs", function( ply, mv, cmd ) mv:SetAngles( Angle(0,0,0) ) end ) [/code] not even this seems to work :(
[lua]hook.Add("StartCommand", "Stuff", function(ply, ucmd) local ang = ucmd:GetViewAngles() ang.p = 0 ucmd:SetViewAngles(ang) end) [/lua] Run this shared, this should do the trick.
[QUOTE=Zeh Matt;51150999][lua]hook.Add("StartCommand", "Stuff", function(ply, ucmd) local ang = ucmd:GetViewAngles() ang.p = 0 ucmd:SetViewAngles(ang) end) [/lua] Run this shared, this should do the trick.[/QUOTE] oh my freaking god, this works! thank you so much <3 [editline]4th October 2016[/editline] how do i mark for being "solved"
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