• M9K Damage Values
    1 replies, posted
Can someone explain this, In the configs for each weapon is a line thats says : [CODE] SWEP.Primary.Damage = 15 -- Base damage per bullet [/CODE] And if you change it, it changes the damage of the bullet that is shot at the person. But there is a problem. I set this to 0 for a pistol in single player. Then i shot the NPC and got a 0 damage on it, like expected but when i shot the NPC head i got a damage value like 100-300+ and sometimes it killed the NPC in like one shot. But only does damage on the head even though the damage configs says : [CODE] SWEP.Primary.Damage = 0 -- Base damage per bullet [/CODE] How would i change the HeadShot damage value.
When the damage is 0, the FireBullets function will use the npcdamage key for the weapon's ammo type. Otherwise, the damage could come from a hook that manages head shots.
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