• Bone merging issue
    3 replies, posted
I'm currently attempting to have an entity attach itself to a player. It will attach to the player, however, the offset for the bone is off,. Here is a screenshot of what is happening: [t]http://i.imgur.com/0i6p6Av.jpg[/t] And here is the code I'm using in the entities Initialize function: [code] local ply = self.Parent; self:SetParent(ply); local b, a = ply:GetBonePosition(self.Bone); self:SetPos(b); self:SetAngles(a); [/code] Any help on fixing this issue will be appreciated. Thanks.
That's not bonemerging. If you want to attach that model to a bone on a player, see Example 2 on this page: [url]http://wiki.garrysmod.com/page/GM/PostPlayerDraw[/url]
[QUOTE=Robotboy655;51353216]That's not bonemerging. If you want to attach that model to a bone on a player, see Example 2 on this page: [url]http://wiki.garrysmod.com/page/GM/PostPlayerDraw[/url][/QUOTE] I appreciate the response, however, it's not just a model, it's an entity. Is there not a way to attach an entity to a bone similarly to a model?
Use that code and and transform it to be usable inside your entity's ENT:Draw()
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