I've been trying to make an jetpack ent whole day and still got error after some fail attempt
First I tried to add hook in the use function, it work but the hook got override everytime so only 1 ply can use it
Then I move it out but I can't figure it out how to pass the caller var to other function
[code]if SERVER then
function ENT:Initialize()
self:SetModel("models/thrusters/jetpack.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
end
self:SetUseType(SIMPLE_USE)
end
function ENT:Use(caller)
caller:SetVar("jetpack", true)
end
hook.Add("Move", "A_Name", function(caller)
if caller:GetVar("jetpack", false) == true and caller:KeyPressed(IN_USE) then
caller:SetVelocity(caller:EyeAngles():Forward() * -20)
end
end)
else
function ENT:Draw()
self:DrawModel()
end
end[/code]
It's not getting overriden..
[img]http://puu.sh/t6Mrr/2f1faf9345.png[/img]
[QUOTE=Netheous;51605202]It's not getting overriden..
[img]http://puu.sh/t6Mrr/2f1faf9345.png[/img][/QUOTE]
But then why it just work on 1 ply
[QUOTE=Moat;51605321]You're not changing the hook identifier, so it just replaces the existing one.[/QUOTE]
So then what am I supposed to do to make this work
random name for hook?
I'm so confused
hook.Add just does
hook.GetTable["Event"]["Identifier"] = func()
If you keep adding "Identifier", then you obviously will keep overwriting that, in last thread, someone already gave you a solution, but this is the worst way to think the situation
In my opinion, i would create the hook and check if player has a condition than creating the same hook every time
[QUOTE=gonzalolog;51605393]hook.Add just does
hook.GetTable["Event"]["Identifier"] = func()
If you keep adding "Identifier", then you obviously will keep doing that, in last thread, someone already gave you a solution, but this is the worst way to think the situation
In my opinion, i would create the hook and check if player has a condition than creating the same hook every time[/QUOTE]
But then you will create the same hook identifier and it will replace the before again
[editline]31st December 2016[/editline]
Offtopic but happy new year guys
Maybe not at your country but we just pass 00:00
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