Hello,
I decided not to post this in the "Help & Support" forum because this isn't a problem "playing" Garry's Mod but rather a problem with myself. Anyway, getting to the point, draw.SimpleText seems to be "warping" if to say. I don't know if this is a Garry's Mod problem or rather a system problem with fonts. All I know is that my other computers don't do this and its only happening to me. This happens on all servers. Any help is appericated.
[IMG]https://i.gyazo.com/f7b607eb921781b6591aa25b7da8c138.png[/IMG]
Mind showing your code?
[CODE]
-- From ULX Forums, updated for TkTTT
inChat = inChat or false
hook.Add("StartChat", "UlxChatComplete", function()
inChat = true
end)
hook.Add("FinishChat", "UlxChatComplete", function()
inChat = false
end)
local a = CreateClientConVar("ulx_chatcomplete", "1", true, false)
ulxSuggestions = ulxSuggestions or {}
hook.Add("PostDrawHUD", "UlxChatComplete", function()
if a:GetBool() and inChat then
local b, c = chat.GetChatBoxPos()
b = b + ScrW() * 0.037
c = c + ScrH() / 4 + 5
local d = "Tahoma"
surface.SetFont(d)
for e, f in ipairs(ulxSuggestions) do
local g, h = surface.GetTextSize(f.ChatCommand)
draw.SimpleTextOutlined(f.ChatCommand, d, b, c, Color(255, 255, 100, 255), _, _, 0.5, Color(0, 0, 0, 255))
draw.SimpleTextOutlined(" " .. f.AutoComplete .. " ", d, b + g, c, Color(255, 255, 255, 255), _, _, 0.5, Color(0, 0, 0, 255))
c = c + h
end
end
end)
if SERVER then
util.AddNetworkString("ULibChatCompleteList")
hook.Add("PlayerInitialSpawn", "SendULibChatComplete", function(i)
local ULibsayCmds = table.Copy(ULib.sayCmds)
for e, f in pairs(ULibsayCmds) do
ULibsayCmds[e].fn = nil
end
net.Start("ULibChatCompleteList")
net.WriteTable(ULibsayCmds)
net.Send(i)
end)
else
ULibsayCmds = ULibsayCmds or {}
net.Receive("ULibChatCompleteList", function()
ULibsayCmds = net.ReadTable()
end)
end
hook.Add("OnChatTab", "UlxChatComplete", function(j)
if ulxSuggestions and #ulxSuggestions >= 1 then
local k = ulxSuggestions[1]
return k.ChatCommand .. " " .. k.AutoComplete
end
end)
local l = CreateClientConVar("ulx_chatcomplete_limit", "4", true, false)
hook.Add("ChatTextChanged", "UlxChatComplete", function(j)
ulxSuggestions = {}
local m = string.sub(j, 1, (string.find(j, " ") or #j + 1) - 1)
if #m >= 1 and (string.sub(m, 0, 1) ~= "!" or #m >= 2) then
if m == "!menu" then return end
if m == "!xgui" then return end
local i = LocalPlayer()
for n, o in pairs(ULibsayCmds) do
if #ulxSuggestions >= l:GetInt() then break end
if not ULib.ucl.query(i, o.access) then return end
n = string.lower(n):Trim()
if string.sub(n, 0, #m) == string.lower(m) then
if n == m then
local p = string.sub(o.__cmd, 1, (string.find(o.__cmd, " ") or #o.__cmd + 1) - 1)
local q = string.sub(o.__cmd, #p + 2, #o.__cmd)
local r = string.sub(j, #p + 3, #j)
local s = concommand.AutoComplete(p, q .. " " .. r)
if s and #s > 0 then
for e, f in pairs(s) do
local k = {}
k.ChatCommand = n
k.AutoComplete = string.sub(f, #o.__cmd + 2, #f):Trim()
table.insert(ulxSuggestions, k)
end
return
end
end
local k = {}
k.ChatCommand = n
k.AutoComplete = ""
table.insert(ulxSuggestions, k)
end
end
table.SortByMember(ulxSuggestions, "ChatCommand", function(t, u) return t < u end)
end
end)[/CODE]
try ceil/flooring b and c.
[QUOTE=PortalGod;51553516]try ceil/flooring b and c.[/QUOTE]
Didn't work, thanks for help though.
bump
I ran into this same issue when trying to draw text in PostDrawHUD a few months back, actually. Being constrained to time in regards to what I was working on, I didn't have time to look into it any further, so I have no idea what causes it, but it might be worth moving to HUDPaint. Same deal with DrawOverlay.
[QUOTE=IceGT_;51598103]I ran into this same issue when trying to draw text in PostDrawHUD a few months back, actually. Being constrained to time in regards to what I was working on, I didn't have time to look into it any further, so I have no idea what causes it, but it might be worth moving to HUDPaint. Same deal with DrawOverlay.[/QUOTE]
That seemed to fix it. IDK, maybe its a bug with an update awhile ago.
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