The RPG entities like the ones launched from the RPG launcher in HL2
1. Is there a way to stop their flight sound from looping/ mute the sound as they fly?
2. Is there a way to trigger the missile shootdown "sequence", like when a gunship shoots one down?
For the second one, you might be able to trigger that simply by damaging it. Not sure about the first one, though. It might be easier to just lua together your own rocket entity, unless you really need something that the HL2 rockets have that would be hard to code (like the weird rocket steering system)
1) try to override sound with sound.Add, not quite sure if that would work
2) try looking in hl2 wiki if theres an input that you can fire to destroy it
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