I've been trying to create a spawner using an entity and a ents.Create("nz_risen") function.
Upon creating the entity, it gives me nav mesh error, even after when I do nav_generate and I am able to spawn in by spawn menu.
I have no idea how to make a spawner. Please Help
Here the entire Code :
[QUOTE]-- Zombie Spawn
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self:DrawShadow(false)
local slowzombie = ents.Create("nz_slow_risen")
if (!IsValid( slowzombie )) then return end
slowzombie:SetPos(Vector(0,0,100))
slowzombie:Spawn()
end
function SpawnZombies()
end
function ENT:Think() end[/QUOTE]
someone plz?
[code]
local ent = ents.Create("nz_risen")
ent:SetPos(Vector(0,0,0))
if (IsValid(ent)) then
ent:Spawn()
end
[/code]
this what you want?
StickmanJohn, thank you for the response, but it still gives me the same error.
you never posted your error
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