• Darkrp Scaling On Spawn.
    1 replies, posted
Hi, i was wondering if with Darkrp you could make a function where they would be scaled when they spawned. I tried using this in my job code but there were lua errors: PlayerSpawn = function(ply) Entity:SetModelScale( 1.5 scale, 1 deltaTime=0 ) return CLIENT end Any help is appreciated.
You already have ply as the argument -- run the function on that instead. Also, "1.5 scale, 1 deltaTime=0 " isn't syntactically correct; you just input numbers for the arguments. Such as blah:SetModelScale(1.5, 1)
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