Hello FP,
I'm wondering if anyone can help me, I'm wanting to store 2 vars inside 1 index, so it'd print like this...
[CODE]
MyTable = {}
Output: -> MyTable[1] = var1, var2
[/CODE]
Any way how i can do this?
[QUOTE=Chickengbs;51775482]Hello FP,
I'm wondering if anyone can help me, I'm wanting to store 2 vars inside 1 index, so it'd print like this...
[CODE]
MyTable = {}
Output: -> MyTable[1] = var1, var2
[/CODE]
Any way how i can do this?[/QUOTE]
You can do:
[CODE]
MyTable ={}
MyTable[1] = {}
MyTable[1][1] = var1
MyTable[1][2] = var2
[/CODE]
[B]Same as above, but differently laid out:[/B]
[CODE]
MyTable= { [1] = { var1, var2 } }
[/CODE]
[CODE]
PrintTable(MyTable)
[1]
[1] = var1
[2] = var2
[/CODE]
So essentially this is called a table in a table right?
[editline]4th February 2017[/editline]
How would i lets say insert a value using table.insert with your method?
[editline]4th February 2017[/editline]
As an example would be, if I wanted to insert some variables automatically like so...
[CODE]
table.insert(MyTable, var1, var2) ???????
[/CODE]
you would have to wrap it in a table using the {} syntax.
[lua]
table.insert(MyTable, { var1, var2} )
[/lua]
this is because table.insert only takes 2 arguments by default, there's ways using varargs that you can do it using custom functions such as the one below:
[lua]
function table.insertFew( tab, ... )
table.insert( tab, { ... } )
end
[/lua]
if you use a custom function such as table.insertFew, you can place objects in tables the way you proposed before.
eg
[lua]
table.insertFew( MyTable, var1, var2, var3 ) etc
[/lua]
Ah, so that's what I can do! Thanks!!
[editline]4th February 2017[/editline]
So if I wanted to print or access an index would I do print(MyTable[1][1])? -- that'd print var 1 in index 1?
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