• Quick question on turning players transparent
    3 replies, posted
So I have a small script that turns the player transparent, the problem is that my script doesn't seem to work on the mouth and eyes, and it creates a really ugly looking floating mouth. [URL="http://imgur.com/a/5IXhE"]http://imgur.com/a/5IXhE[/URL] How can I fix this so that either the mouth does not render at all, or is partially transparent like the rest of the body? This is the code I am using: [I]ply:SetColor( Color( 255, 255, 255, 70 ) ) ply:SetRenderMode( RENDERMODE_TRANSALPHA )[/I] -Thanks
It shader doesn't support alpha multiply, I've heard you can render playermodel inside a render texture and then setting it opacity at the translucency you want, but as you know, this sounds pretty technical
You may want to choose a color like black. [IMG]http://puu.sh/uM0vH/958db228b5.jpg[/IMG]
Thanks for trying to help me but in my opinion the black coloring looks rather ugly on the playermodel, and the whole reason for this post is for aesthetic anyway, so it kinda defeats the purpose. Basically it's like trading one eyesore for another.
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