• How to tell when the engine is in prediction
    1 replies, posted
Is there a way to tell when the engine is in a prediction state? I'm currently pcalling GetCurrentCommand, but it prints an error regardless and seems like a hacky method. And it doesn't work in single-player.
Clientside solution: UnPredictedCurTime != CurTime. There is no way serverside other than seeing if GetCurrentCommand returns nothing.
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