Disable Scoreboard in specific Gamemode (Terrortown)
6 replies, posted
I tried to disable the scoreboard for the terrortown gamemode for innocents and detectives.
I tried to override the GM:ScoreboardShow()
[CODE] function ScoreBoardShowOverride()
print("TEST THAT SCOREBOARD METHOD CALL")
end
GM.ScoreboardShow = ScoreBoardShowOverride[/CODE]
and
[CODE]function GM:ScoreboardShow()
print("TEST THAT SCOREBOARD METHOD CALL")
end[/CODE]
but both things does not work... what is wrong?
[url]https://github.com/garrynewman/garrysmod/blob/784cd57576d85712fa13a7cea3a9523b4df966b0/garrysmod/gamemodes/terrortown/gamemode/cl_scoreboard.lua[/url]
I found this file on the github project, is there something else I need to override?
Try this:
[CODE]
hook.Add( "ScoreboardShow", "blah", function()
return true
end )
[/CODE]
You can probably check the gamemode in there as well
[QUOTE=MPan1;52124215]Try this:
[CODE]
hook.Add( "ScoreboardShow", "blah", function()
return true
end )
[/CODE]
You can probably check the gamemode in there as well[/QUOTE]
But to hooks are only post or? So first the Scoreboard GUI is drawing, then the hook function is called.
[QUOTE=Rytech;52124545]But to hooks are only post or? So first the Scoreboard GUI is drawing, then the hook function is called.[/QUOTE]
You're wrong.
Why even ask? At least try it first
[QUOTE=JasonMan34;52124784]You're wrong.
Why even ask? At least try it first[/QUOTE]
It works. But why?
[QUOTE=Rytech;52124882]It works. But why?[/QUOTE]
Can't answer you unless you make sense in your post. I have no idea what you're asking
[QUOTE=Rytech;52124882]It works. But why?[/QUOTE]
Returning something in a hook will override the others.
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