If you rescale a player to be twice as large using SetModelScale their movement animations do not change speed. This is very strange looking, because their leg movement looks like they should be covering twice as much terrain.
Is there a way I can make a player's movement animations slower?
I dont think so, I looked for a way to do this but I couldnt find anything. You could double the default speed by using ply:SetRunSpeed() and ply:SetWalkSpeed() tho.
The problem is that the animation speed scales with the move speed, so if I were to double the default speed the player would speed up as well.
Oh snap! That dab swep on the workshop should take advantage and use this. (Jk)
Anyways I got some sick ideas of custom content now ty. :)
[QUOTE=dingusnin;52118170][IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/Entity/SetPlaybackRate"]Entity:SetPlaybackRate[/URL]
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/UpdateAnimation]GM:UpdateAnimation[/url][/QUOTE]
That's awesome! With the first, I suppose this will also make reload animations slower?
I'm not certain how to use the second. It doesn't appear to return anything?
Looking at how UpdateAnimation is used in gamemodes/base/animations.lua is extremely enlightening, but seems a little confusing. I guess the answer to my questions are "No" and "It doesn't need to"? I suppose I'm just thrown off by how functions named like they apply to everything actually only apply to movement animations. Is this correct?
Thank you very much.
One last addendum. Two missing parts of the puzzle were GM:PlayerStepSoundTime and GM:PlayerFootstep.
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