What is the difference between an entity's outer bounding box and hull? I've just always treated both as the same thing, but GetHull and GetOBBMins/Maxs seems to sometimes return different vectors for the player.
Hull in NPCs is used for ai nodes to determine whether or not the NPC can fit in a certain area, this can also be overridden through the node. The bounding box is used for collision. As for players I don't know what the hull would be used for.
The player has two hulls: one for standing and crouching. The OBB is just the currently used hull based on the player's state.
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