• Server Data Help pls!
    0 replies, posted
Hello friends, help me. The essence of my problem is. That generating these values all works, but it is synchronized in sv.db How do I make it so that the values are stored in the folder data Thank you in advance;) if SERVER then function pmeta:MakeDoom() local DOOM_t = {"D","O","O","M"} for _,name in pairs ( DOOM_t ) do if self:GetPData(name,0) == 0 then self:SetPData(name,math.random(3,10)) self:SetNetworkedString(name,self:GetPData(name,"error!")) else self:SetNetworkedString(name,self:GetPData(name,"error!")) end end for _,k in pairs ( self:GetDOOM() ) do timer.Create("DoomTimer_Spawn".._,0.1,1, k.func ) end end hook.Add("PlayerInitialSpawn","Pepboy_Doom_Spawn",function(ply) ply:MakeDoom() end) hook.Add("PlayerSpawn","Doom",function(ply) if IsValid( ply ) then ply:MakeDoom() end end) end My Steam Profile - [url]http://steamcommunity.com/id/kr4mpus/[/url] [editline]25th April 2017[/editline] this code is here [url]https://pastebin.com/Sz0gjTug[/url]
Sorry, you need to Log In to post a reply to this thread.