• Attaching particles to hand in viewmodel. Need help
    5 replies, posted
I've tried doing this in my SWEP: [CODE] function SWEP:SecondThink() if self.Owner:GetAmmoCount( "psi_psychpoints" ) >= 250 then self.Owner:SetAmmo( 250, "psi_psychpoints" ) end local fx = EffectData() fx:SetEntity(self.Owner) fx:SetOrigin(self.Owner:GetShootPos()) fx:SetNormal(self.Owner:GetAimVector()) fx:SetAttachment("10") util.Effect( "MuzzleEffect" ,fx) end [/CODE] Unfortunately I am pretty dumb, so it didnt work. I searched up here: [URL="https://wiki.garrysmod.com/page/Entity/GetAttachments"]https://wiki.garrysmod.com/page/Entity/GetAttachments[/URL] The Left Hand is attachment 10. It still wouldn't attach to my left hand though, so I am completely clueless. Any help?
[IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/CEffectData/SetAttachment"]CEffectData:SetAttachment[/URL] takes a number: [code] fx:SetAttachment(10) [/code]
[QUOTE=zoox;52250163][IMG]http://wiki.garrysmod.com/favicon.ico[/IMG] [URL="http://wiki.garrysmod.com/page/CEffectData/SetAttachment"]CEffectData:SetAttachment[/URL] takes a number: [code] fx:SetAttachment(10) [/code][/QUOTE] its still not working. It's just floating in the player's head.
[QUOTE=ricesoda;52250184]its still not working. It's just floating in the player's head.[/QUOTE] anyone willing to help?
You are trying to attach the particle effect onto the player itself, not onto its GetViewModel()
[QUOTE=Robotboy655;52253817]You are trying to attach the particle effect onto the player itself, not onto its GetViewModel()[/QUOTE] how would i attach it to the left hand in the viewmodel? do i get it's boneposition or something?
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