I need a code snipet, that disables ducking in air, I just can't do it myself.
I am trying around since a week and can't get it to work properly.
I just managed to disable ducking at all ;)
If the player isn't on the ground in a Move hook, remove the FL_DUCKING flag. Don't know when exactly Move is ran in the C++ movement code hierarchy, so you may have to remove the IN_DUCK key if it doesn't work.
I tried both already, I used the player hooks, the gamemode hooks and couldn't get it to work properly.
Just screwing up crouching completly as I said.
Try the other movement hooks, like SetupMove and CreateMove.
I tried also.
I don't know what I am doing wrong.
I just added to GM:Move()
[lua]if pl:GetState() == KNOCKEDDOWN then
pl:RemoveFlags(FL_DUCKING)
pl:RemoveFlags(FL_ANIMDUCKING)
end[/lua]
Which returns in the player never being able to duck again, but the duck viewoffst still goes down.
[code]local CMoveData = FindMetaTable( "CMoveData" )
function CMoveData:RemoveKeys( keys )
-- Using bitwise operations to clear the key bits.
local newbuttons = bit.band( self:GetButtons(), bit.bnot( keys ) )
self:SetButtons( newbuttons )
end
hook.Add( "SetupMove", "Disable Crouching", function( ply, mvd, cmd )
if mvd:KeyDown( IN_DUCK ) and !ply:IsFlagSet( FL_ONGROUND ) then
mvd:RemoveKeys( IN_DUCK )
end
end )[/code]
Wouldn't that remove it permanently?
This topic is sooo confusing. :P
[QUOTE=mcNuggets1;52090689]Wouldn't that remove it permanently?
This topic is sooo confusing. :P[/QUOTE]
That would in fact do it permanently (When you're in the air you won't be able to duck)
You could define the function that disables Ducking and Add/Remove the hook appropriately when your terms are met
If you're new to GLua/coding in general and have no idea what I just said you might want to take a look at [URL="https://facepunch.com/showthread.php?t=1557600"]this[/URL]
[QUOTE=JasonMan34;52090699]That would in fact do it permanently (When you're in the air you won't be able to duck)
You could define the function that disables Ducking and Add/Remove the hook appropriately when your terms are met
If you're new to GLua/coding in general and have no idea what I just said you might want to take a look at [URL="https://facepunch.com/showthread.php?t=1557600"]this[/URL][/QUOTE]
No I am not new, just new to this specific topic.
I never played around with move-hooks.
[QUOTE=mcNuggets1;52090689]Wouldn't that remove it permanently?[/QUOTE]
It'd only disable it if they're in the air.
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