Let me start by saying one thing: god, I hate M9K's Base. I'm using it because there's no other decent public base that I can use.
[sp]If you know of a good base please let me know before I kill myself.[/sp]
So, now that we got that out of the way, here's a bug I found in the actual base (the weapons in the video are custom, but even in his packs it does this):
[url]https://i.gyazo.com/52817ec7d18a0213d0eccb417a2fb26c.mp4[/url]
Basically, when you aim, shoot, and reload... then sprint while reloading, the weapon will go back into the ironsights' pos/ang (it sounds like a bug that you'll never encounter, but you'd be surprised how many complaints I've had from my players)
Do you guys have any suggestions on how to fix this?
What's wrong with [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=415143062"]TFA's base[/URL]?
As for the problem, I've also had this happen countless amounts of times.
[QUOTE=kpjVideo;52101406]What's wrong with [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=415143062"]TFA's base[/URL]?
As for the problem, I've also had this happen countless amounts of times.[/QUOTE]
It's too much. I don't want a bunch of cvars and shit.
I basically want a simple base. Kind of like DarkRP's default weapons, but with less awkward functionality.
M9K uses one variable to house both the ironsightspos and the runsightspos, and there's no way to get around that without rewriting it or using a different base.
[QUOTE=TFA;52101796]M9K uses one variable to house both the ironsightspos and the runsightspos, and there's no way to get around that without rewriting it or using a different base.[/QUOTE]
That's why I hate the base. He hard codes shit without thinking later.
I'd use TFA or CW2.0 but they're way too much.
I'd also edit TFA/CW2.0 but they've had so much code written in the addons that it'd be extremely annoying to delete the cvars/spawnmenu options/attachments/etc.
Pretty sure you can just disable them. Hate to break it to you, but outside of Garry's Mod, using any kind of external lib or package requires time and effort to learn the documentation. Using a weapon base is no different.
[QUOTE=code_gs;52102523]Pretty sure you can just disable them. Hate to break it to you, but outside of Garry's Mod, using any kind of external lib or package requires time and effort to learn the documentation. Using a weapon base is no different.[/QUOTE]
You're right. I completely agree.
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