• GiveAmmo creating lua errors in multiplayer w/ bots?
    4 replies, posted
Just what the title says. GiveAmmo is giving lua errors in mutliplayer with bots and im not sure why. Even though it's giving the ammo, it still shows a lua error. Here's the code: [CODE] ply:PrintMessage(HUD_PRINTTALK, "PSI Hypo used") ply:GiveAmmo( 50, "psi_psychpoints", true ) ply:EmitSound("player/suit_sprint.wav") self:TakeSecondaryAmmo(self.Secondary.TakeAmmo) [/CODE]
ply is not defined and self is not defined
[QUOTE=gonzalolog;52255151]ply is not defined and self is not defined[/QUOTE] they are defined. i just forgot to include it in my post, sorry. changed self to wep. [CODE] local wep = self.Weapon local ply = self.Owner [/CODE]
Then you might be running this in client, take a look the realms that those functions exists
[QUOTE=gonzalolog;52255184]Then you might be running this in client, take a look the realms that those functions exists[/QUOTE] can you not run this in client?
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