I wonder how it would be.
There are four teams
Team 1 and Team 2
then there is a Spectator and Team 3
So Team 1 and Team 2 can see each others chat. But if Team 3 writes something they should not see the chat from Team 2 and team 1 and they shouldn't see Team 3 chat
Like to check something with the sender. Like if the sender is team 2 and then see who can receive it.
How would that work?
[QUOTE=bigdogmat;52308878][img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/PlayerCanSeePlayersChat]GM:PlayerCanSeePlayersChat[/url][/QUOTE]
and if the chat is not a chat like a hud or something else
[url]http://wiki.garrysmod.com/page/Player/Team[/url]
Only send the message to clients who are worthy of receiving such messages. (Don't do the check clientside)
[QUOTE=karl-police;52308918]and if the chat is not a chat like a hud or something else[/QUOTE]
That depends, is it custom or?
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