• Best (and safest) way to setup a cooldown mechanic to script?
    1 replies, posted
I've got an addon that heals a player, simple as that. The thing is, I don't want players to be able to spam use on the prop that activates the healing. I'm assuming I'd have to do something with [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/os/time]os.time[/url]. Is there any downside to using this?
Use CurTime for best results; something along these lines [code] local NextUse = CurTime() if NextUse <= CurTime() then NextUse = CurTime() + 2 ... end [/code] The number is in seconds, works precise for general use, even going as far as hundredths
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